as seen in that other thread about walls, basically this would make it possible again to enable walls in infantry maps
As long as it's an alternative and not a replacement as well as balanced as to disallow effective spamming, I'm fine with this.
as i said in that other thread, to me it feels like a sinlge one of those would be a bit over the top. let it take 2 to take down a wall. but i realized that 51% wont cut it, so probably something like 75% with a "cycle time" (dunno how thats called for nades) fast enough so a single engineer cant outrepair it (deals 75% dmg -> engineer instantly starts repairing, by the time the wall is at about 50% health again the 2nd sticky could be thrown) also i thought this would be available to scouts? lets see what the scout thread i started (i hate myself already for doing it), it would really help him in being a frontline support class (if devs could somehow convinced that this roll would add more to gameplay than a sniper ever could do)
everyone hates sabotage, and currently the only thing you can do to guard your refineries is walling them up giving this to the scout will mess that up, so i am thinking engineer also i would go for a bit less damage if needed, its all up to balance ofcourse
lol now i got the values ... it needs to do 67% damage to a wall, and have a "cycle time" as fast as a single engy is able to repair 33% of the walls total health :D also i thought sabotage got fixed back to the broken state it had in 2.12? so you dont lose income and 100 res for replacing but only income ...
that would make it possible to outrepair it, preventing this is the whole intention behind blizzerds idea ... i have no real opinion on if this should be implemented, i just want to prevent it from getting too powerful - in the end, denying access is why you place walls :D my other post only means it needs 2 of those stickies to take down a wall piece, even if it gets repaired instantly. blizzerds original idea meant to take out the wall instantly ...
if you defend your walls (in other words, attack the people standing outside in stead of just letting them do whatever they want) this should not be hard to counter as the engineer needs to walk up to the wall thus it can be quite powerful, since its use is rather tricky
if you stand infront of a wall, the wall has little purpose anymore - well it actually makes it easier for grens to hit you :D
the grenade is a supplement to the engineer tool deconstruction. no more than half wall damage should be.
i wonder if the wallspam issue shouldnt be countered more directly by limiting the wallspam itself :D -> http://forums.empiresmod.com/showthread.php?t=12219
Just give it to the scout to make him somewhat useful, and make it so that more than 1 class has a decent shot at killing walls. And besides, almost no one wastes their time walling off refineries anyways.
i am directly against giving scout a wallbuster for as long as sabotage is not nerfed/made less annoying the only thing holding back a scout in a jeep running around sabotaging every ref is the walls you can build around refs
My opinion Currently Engineer's can emulate the actions of a scout and go around a map in a jeep (usually a pair of them) and simply spam seismic grenades and run off, walls dont stop them and turrets seldom prove effective at stopping engineer's doing this considering any half decent engineer will drop a wall and simply throw grenades in the general direction of the turret(s) and refinery, and getting your troop's attention is hard enough its an entirely other story trying to get them to kill off this jeep which will generally either run off and come straight back or if its killed it will also return considering how cheap jeeps are. Atleast if sticky grenades were implemented the massive radius of damage it once had would be no longer a part of empires (I pray for this every day) and possibly we could give it a fraction of its previous throwing distance but it would only affect the building that has the grenade attached to it so level 1 turrets can still effectivly slow down or stop engineers.