Clean up chemistry research tree

Discussion in 'Feedback' started by -=SIP=-, Jun 3, 2009.

  1. -=SIP=-

    -=SIP=- Member

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    The chemistry research tree is the only tree, where I still have to look at my print out.
    And when you check the first level researches, then you will see that 3 of them are unnecessary because they do nothing and you can only research one thing after.
    So why not remove them? Cost and time would be added so that there is no change at balance:

    [​IMG]

    The same could now also be done for Mechanical
    Old: Mechanical->Advanced Machining->Composite Armor
    New: Mechanical->Composite Armor


    Pro
    - Research will be easier to learn
    - Commanders will less often forget to start next research

    Con
    - Cost are not splitted into two parts
     
  2. Mashav

    Mashav Member

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    Absorbant is already down.
     
  3. Chris0132'

    Chris0132' Developer

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    I concur, removing researches which serve only to unlock one additional research is logical.
     
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    2 things:
    1.When was the last time you player commander? Absorbant doesn't need a pre-requirement except for chemistry.
    2. The reason there are two research items for one certain item is not because the devs think researching is fun, but because having one big item would hurt the tank flow. You would have to save up res to research, instead of being able to research all the time but having tanks rolling out at the same time.
     
  5. -=SIP=-

    -=SIP=- Member

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    The 2.24 research tree is missing at the wiki. So some things could be outdated.
     
  6. pickled_heretic

    pickled_heretic Member

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    I'm all for cleaning up the trees, though i'd hope there is a more drastic change in the future for tech.
     

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