Class Suggestions.

Discussion in 'Feedback' started by Hippo, Jan 18, 2008.

  1. Hippo

    Hippo Member

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    I have a few Class Suggestions:
    Sniper - Uses the Scoped Rifle. Replaces the Scout.

    Scout - Changes to what a scout should do, recon. Perhaps he could have a mini Radar, or some other recon device.

    Engineer - BE Shotgun Option.
    Because the NF Shotgun pistol is a pain in the ass.

    Engineer - Defuses mines.
    Why exactly don't the Engineers know how to defuse stuff?

    ATR/AT - (Anti-Tank [Rifle]) An Anti-Tank unit.
    Perhaps uses some sort of Guass weapon.

    Research - More infantry Upgrades?

    Weapons - Machine Pistol? Probably useless, just a suggestion.
    Weapons - EMP Grenade/Mine. Would Disable Radar or Vehicles for a temporary time.
     
  2. Pacmaney

    Pacmaney Member

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    Good idea, shouldn't the scope rifle have a longer range if a sniper is going to use it?
     
  3. Solokiller

    Solokiller Member

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    Snipers don't fit into Empires, the ranged rifle is just a a bolt action rifle with a scope on it.
     
  4. knighttemplar

    knighttemplar Member

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    every indication is that the classes are staying just as they are. Infantry upgrade notwithstanding
     
  5. Cheezy

    Cheezy Member

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    1. Scout is fine.

    2. Giving engineers defusal would make them too overpowered.

    3. The shotgun pistol is awesome.

    4. We alredy have grenaders for AT stuff.

    5. Jesus, more inf researches will come.

    Think about the gameplay before you suggest somenthing.
     
  6. Hippo

    Hippo Member

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    I DID think about gameplay.
     
  7. Private Sandbag

    Private Sandbag Member

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