those were just ideas of mini-objectives I've had in the past. it's fine to see flaws since I didn't think those out too thoroughly in ways that they would help a losing team but yeah I think more explicit "win" conditions would make the tight maneuver out-of-nowhere win harder to come but it would give teams more options in how to spring back and I think if we focus less on Explicit Win Conditions and more on Additional Objectives we can develop less "Lose Conditions"