Ok, first off, I know the map sucks atm because of a stupid bug. But thats not what I'm complaining about. I'm dissapointed that the map will contain bleeding tickets in the near future. In all honosty, I think it would be better, if they absolutly needed bleeding tickets, that the tickets stop trickling when they hit 1. But Personally, I loved it the way it was. Right now, we're having a problem of people not paying attention and getting their VF's destroyed early on. Here are some easy steps to protect your VF 1. Watch the area for enemy 2. when the enemy are seen, kill them 3. lather, rinse, repeat optional step 4: if you can't complete these steps, take a bath with a toaster. I have a theory that sometimes, people think too hard(and too little). It's not complicated to do this, and requires almost no effort, unless you're being rushed...then you just get more people to help. I don't think a nice map should be ruined because a team is full of idiots. That's my 2 cents anyways. : / I might be wrong on some of this, so please educate me if I'm wrong :D
I'll just repeat what I said earlier just to get it in the open, I wouldnt mind for ticket bleed, for those absolute cases where one hidden scout keeps capturing random flags, dragging the game on and on. But IMO it should have above 3000 tickets, so that you are assured of atleast 15/30 minutes of gameplay on this map, and the bleeding would stop at 1 ticket left, for the last stand with some reviving fun :D edit: and once again I was drunk while writing this
the tank bits are boring imho. Its the last bit, (for every game its been the BE in the NF start for some reason) where you just fend off the enemy for as long as possible, untill they decide just to nade you to death.
an upped ticket count would do and I think that's what they're doing. As for the whole vehicle factory thing... Well, if they don't protect it, they don't deserve it. It's just one of those inherited problems in games where you have to rely on others.