cdr_canyon revisited

Discussion in 'Archive' started by Headshotmaster, May 23, 2007.

  1. Headshotmaster

    Headshotmaster Member

    Messages:
    1,509
    Likes Received:
    0
    Trophy Points:
    0
    Still not fixed.

    Suggestions...

    1. Increase tickets a substantial amount, but have them stop when they hit one.

    OR

    2. Increase tickets a substantial amount.

    OR

    3. make it back to the way it was.



    I've talked it over with the guys and #1 seems to be unanimous(seems to be).

    As it stands right now, the map is still shit...utter, unadulterated shit. STILL.

    Why ruin a good map? D: I know people bitched, but the ones who complain seem to always end up on the losing team >_<
     
  2. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    I don't think it's too bad, but:

    if there is ticket bleed down to one ticket, then it should be easy for a good team to get the bad team down to one ticket ten minutes before the good team gets there, because it does take a long time to clean up the one ticket team.

    i am 100% behind the "stay on one ticket" idea.
     
  3. Headshotmaster

    Headshotmaster Member

    Messages:
    1,509
    Likes Received:
    0
    Trophy Points:
    0
    Sweet...now if only they payed attention to us D:
     
  4. SwampRat

    SwampRat Member

    Messages:
    519
    Likes Received:
    0
    Trophy Points:
    0
    Could you do it so that the bleed stops for both teams when one gets down to a single ticket?
     
  5. Doobie

    Doobie Ancient Tester

    Messages:
    245
    Likes Received:
    0
    Trophy Points:
    0
    I have already made the changes to the map, and now each side will start with 3500 tickets. This way it would take 58 minutes to bleed with one flag and 28 minutes to bleed with 2 flags. If this is still too short I may bump it to 4000.
     
  6. Niarbeht

    Niarbeht Member

    Messages:
    2,010
    Likes Received:
    0
    Trophy Points:
    0
    By the way, Doobie...

    We love you!
     
  7. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    so basically, the more flags you have, the quicker you lose all your tickets?
    different, but interesting.
     
  8. Doobie

    Doobie Ancient Tester

    Messages:
    245
    Likes Received:
    0
    Trophy Points:
    0
    Only the middle two flags cause bleeding. So the fastest you can win is 28 minutes. (or a little faster if you kill the other team over and over)
     
  9. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    any plans to let people on the platau in the middle?
     
  10. Doobie

    Doobie Ancient Tester

    Messages:
    245
    Likes Received:
    0
    Trophy Points:
    0
    no, the two passes are made to be the map choke points.
     
  11. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    can people still climb on that huge rock near the NF base?
     
  12. Doobie

    Doobie Ancient Tester

    Messages:
    245
    Likes Received:
    0
    Trophy Points:
    0
    I'm guessing so. What huge rock are you talking about?
     
  13. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    its between the NF base and a flag, and theirs a wall on the west of the rock.

    its huge, and when I played, exploited to hell by turret climbing and spamming MLs where they have a clear shot at NF base.
     
  14. Headshotmaster

    Headshotmaster Member

    Messages:
    1,509
    Likes Received:
    0
    Trophy Points:
    0
    can you have the bleeding stop at 1 ticket? :o
     
  15. Jcw87

    Jcw87 Member

    Messages:
    1,676
    Likes Received:
    0
    Trophy Points:
    0
    *bump*

    theres alot more than 3500 tickets on that map. I think just before RC13 was released, a temporary server setting was used to up the ticket amount for that map, and has not been changed back, causing 16000 tickets, which is way too much. I think the ticket amount should never go above 7000.
     
  16. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
    ya 16000 might have been enough with the old ticket bleeding, but since it has been slown down the map could potentially last for 2 hours (or more)
     
  17. KILLX

    KILLX Banned

    Messages:
    4,357
    Likes Received:
    0
    Trophy Points:
    0
    16000 was too much period. Jcw87 means that a server setting multiplied start tickets, and was never changed back for the version that defaults to the higher ticket count, causing the desired amount to increase drastically
     
  18. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    this map seriously seriously seriously needs progressive research. nuke tanks and reactive armour from the start = loose.
     
  19. Dubee

    Dubee Grapehead

    Messages:
    8,636
    Likes Received:
    0
    Trophy Points:
    0
    yeah currently this map makes everyone leave the server which sucks :(

    1 hour into the game both teams have no VF both teams have half the maps flags and are just running in circles... this lasts over 3 hours

    yesturday it went to that map.. so i left took a shower went out for lunch came back watched a tv show and then joined and it was still on this map and noone could win..
     
  20. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
    NF won eventually.. but it was a silly game, reminded me of escort/district in the end..
    BE had fortified their last flag and NF we're trying to assault it. That stalemate lasted for at least 45 min
     

Share This Page