"Buildable" trenches

Discussion in 'Mapping' started by jongscx, Oct 10, 2008.

  1. jongscx

    jongscx Member

    Messages:
    139
    Likes Received:
    0
    Trophy Points:
    0
    How would I make "buildable" trenches?, in the sense that they would dip down as you build them, instead of going up...

    Another use of this would be a gate that you would build from above, and would lower down into the hallway it's closing...


    Basically, I'm trying to make tank-bunkers on a down-hill slope, pointing down from the top... (a defend the hill type map) so to make it easier on the driver, there will be indents in the ground to keep the tank from wanting to roll down the hill all the time...
     
  2. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    Premake the trenches and make a constructible brush covering it that is built at full health belonging to the enemy team, simply decon it and you open a trench!
     
  3. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    take note that displacements will need to be made appropreate so that they do not "pierce" the trench wall

    i personally solved this by making part of the displacement descend really fast into the ground, another solution would be to leave a hole in your displacement sheet, whatever is most appropriate for the situation
     
  4. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    Make your trench, and have destroying it damage the concrete lining and pile up some crap in the bottom so you can't use it.

    When repaired, the crap disappears and the lining is repaired.
     
  5. jongscx

    jongscx Member

    Messages:
    139
    Likes Received:
    0
    Trophy Points:
    0
    ...Holy bajesus... Hammer is so much more complicated than I originally thought...
     
  6. Chris0132'

    Chris0132' Developer

    Messages:
    9,482
    Likes Received:
    0
    Trophy Points:
    0
    It's fairly simple compared to most 3d content packages, I mean it's a level editor and they're not as complex as modelling packages.
     
  7. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    hammer is one of the most simple and primitive 3d constructors i ever used, and yes i am including the quake 1 level editor... but you must be sure not to get lost into all the different functions
     
  8. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    The quake 1 editor WAS hammer :P
     
  9. Caelo

    Caelo Member

    Messages:
    2,371
    Likes Received:
    5
    Trophy Points:
    0
    yeh its hell of a lot better than UnrealEd anyways :D
     
  10. blizzerd

    blizzerd Member

    Messages:
    10,552
    Likes Received:
    60
    Trophy Points:
    0
    Yea, it was called worldscraft or something "back in the days"

    I feel really stupid now, but i somehow forgot what game the level editor i mean was for :s you had to "carve" out your map like a cave in dwarven fortress but you could not even do proper detail


    please forgive me for my stupidity!!!!!
     
  11. arklansman

    arklansman Member

    Messages:
    5,365
    Likes Received:
    0
    Trophy Points:
    0
    If you want to feel pain try Radiant.
     

Share This Page