Brenodi Ammocounter replacement

Discussion in 'Art' started by -Mayama-, Jul 21, 2009.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

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    [​IMG]

    I was thinking why not put more information in the ammocounter.
    Brenodi soldiers are wired so it would fit imo.
    I know that the monitor on the guns needs to be bigger to be usefull
    and I dont think its a problem that you cant see your health while holding a grenade ;) .
     
  2. blizzerd

    blizzerd Member

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    add in a heartbeat counter (heart symbol "beating" up and down) when you use stamina too quickly or get shot ^^

    also what about putting the entire (so far as possible) HUD into those weapon displays and removing the current ones?

    for NF you can have those pre-etched displays you have on old hand held video games on a "watch" like display so it does not have to be connected to the gun (and thus look "older" or "cheaper")

    example:
    [​IMG]
     
    Last edited: Jul 21, 2009
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    I like the heart beat idea.

    I think the whole hud would make it to cluttered.

    ^^ @ NF display idea

    Oh and another idea would be to make put the rest of the hud into a part of the helmet (model) that stands out.
    Like theirs another display.
     
  4. blizzerd

    blizzerd Member

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    yea i totally like that
     
  5. Chris0132'

    Chris0132' Developer

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    I don't really see the point, the displays look pretty ugly as it is, I don't think cramming more things on there will improve that any.

    Adding the hud onto a helmet would likely cause performance issues and I don't see what it would add, other than making the hud even uglier and harder to read.
     
  6. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    We'll all strain our eyes trying to see all that info on a small screen
     
  7. Chris0132'

    Chris0132' Developer

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    Durr again.
     
  8. blizzerd

    blizzerd Member

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    some colour tests for a NF display?

    ignore the "squadhere squadhere stuff, it was supposed to be hidden (it are notes)


    [​IMG]


    edit, this is the style i was trying to get, early LCD applications
    [​IMG]
     
    Last edited: Jul 22, 2009
  9. John Example

    John Example Member

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    Well I love the ammo counter and helmet hud idea.But I think its royally fucked because chris complained about it,like so many other things.
     
  10. blizzerd

    blizzerd Member

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    i wonder why hud on helmet would add preformance issues?

    you just move the hud in a more animated way on a small model always displayed in first person
     
  11. Chris0132'

    Chris0132' Developer

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    Because having to translate an animated display in three dimensions is considerably harder than sticking it in the corner of the screen. It's the difference between 2d and 3d graphics.

    In order to make a helmet look good it needs high resolution textures and modelling.
     
  12. blizzerd

    blizzerd Member

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    as long as it looks cool and is handy to read its ok, right?
     
  13. Deadpool

    Deadpool SVETLANNNAAAAAA

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    what about the new hud that they have in the dev blog, isnt that due to be released sometime soon*?

    *soon in empires time that is.
     
  14. -Mayama-

    -Mayama- MANLY MAN BITCH

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    The reason I post that is, well look at sandbags trailer how awesome empires looks if you remove the hud.
     
  15. Chris0132'

    Chris0132' Developer

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    That's because the HUD is fugly and huge and opaque and blue.

    It just needs trimming down, the bars don't need to be so huge and be in giant frames, you could run them along the borders of the screen or put them in corners, and make the UI semitransparent and neutral coloured.

    Replacing the horrible blue boxes in the corners of your vision with bits of helmet is still going to make the hud feel cramped, the only game I can imagine that works well with cockpits is X3 and that's because you're in space and the combat has auto aims and you don't really need to see anything, in fact you usually can't see anything except the red squares over the two pixel large enemy fighters and the red cross which tells you where to aim for the aimbot to activate, but even in games with aircraft the cockpits usually get in the way, and the only things to see are the ground, the sky, and the enemy plane, so I can only imagine how putting infantry in head-cockpits will work in an FPS.
     
    Last edited: Jul 22, 2009
  16. Jessiah

    Jessiah Member

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    IMO it looks cool, but is a waste of the devs time.
     
  17. Omneh

    Omneh Member

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    They should use NESQUIKO's VGUI (minus the easter eggs :p) as a temporary replacement.
     
  18. Omega_K2

    Omega_K2 Member

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    Agreed. its so much better.
     
  19. [D3]Leroy Jenkins

    [D3]Leroy Jenkins Member

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    completely agree Nesquikos VGUI is so much better then the original one and it makes commanding easier as well
     

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