bio grenades

Discussion in 'Feedback' started by Avair, Jan 8, 2008.

  1. Avair

    Avair Member

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    infantry tech for rifleman, lets them use grenades that do bio damage
     
  2. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

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    Yay Anthrax nade!
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    than why not he or plasma nades

    ok plasma nades could make the scout nades obsolete but why not for every tech?
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

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    bio nades = just bio damage
    OR
    smoke of death <--- me likes that :)

    ?????????
     
  5. DeadlyDad

    DeadlyDad Member

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    Smoke grenades would be great for visual cover. They would blind cameras, as well.
     
  6. Private Sandbag

    Private Sandbag Member

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    good suggestion- for rifleman right?

    anyway, yeah i agree with this. it should do at least the same damage as a bio missile shot does (i.e, one hit will kill infantry, just as one normal grenade can kill infantry except much faster, and also normal grenades can damage structures)
     
  7. DeadlyDad

    DeadlyDad Member

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    Ah. I had forgotten that. I almost never play as scout.
     
  8. Cheezy

    Cheezy Member

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    OMG, that'd be neat. Even more so if they damaged tanks.
     
  9. gezor

    gezor Member

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    bio and plasma grenade tech? great idea!
     
  10. DeadlyDad

    DeadlyDad Member

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    Yeah, it's a great idea...until you are the sorry chap whose only spawn point is a barracks full of poison gas. :p

    I think that if you go that route, part of the results of the research into biological should be gas masks that you automatically put on after 5-10 seconds, thus limiting the immediate, if not the lingering, damage. As a secondary handicap, they would also somewhat limit your vision.
     
  11. polaski

    polaski Member

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    What i got from this thread is that the bio nade would be a nade that like a frag but instead of shrapnil it throughs out a bunch of tiny micro organisms.
    List of nades and its cannon/arti counter part;
    Sismic: ranged arti
    sticky stun: plasma
    rifle stand: stand cannon/HE
    conc: n/a real life flashbang
    smoke:n/a
    sticky: HE
    bio: bio weaps(not in yet only suggested)
     
    Last edited: Jan 9, 2008

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