When you get bio'd, the estimated amount of health lost will turn into a different colored bar, like a gray bar. Like fighting game AIDS. So like (for our sake i'll use underline for the coloring of the bar) Full health [llllllllllllllllllllllllllllllllllll] Hit by one bio munition [llllllllllllllllllllllllllllllllllll] Health is lost (blue). Health remaining if you wait (underline). While being healed for bio, the gray bar will turn back to white until the whole bar is full. Think Alien Swarm infection. Taking damage from enemy fire while bio'd will reduce both. Hit by one bio munition and booletz. [llllllllllllllllllllllllllllllllllll] another example Full health [llllllllllllllllllllllllllllllllllll] gud2go Hit by one bio munition [llllllllllllllllllllllllllllllllllll] oh i think i'm going to be alright Hit by one bio munition and booletz. [llllllllllllllllllllllllllllllllllll] puke green (fuck that) Also, the effect of bio on stamina should just stop it from recharging or reduce its recharge slowly. Having it pulse between however much it is and zero is dumb.
With the suggestion and the bit about stamina? Because stamina pulse is just so useless when it comes to knowing what the hell is going on.
100% agree additionally, im interested what you guys think of this but what if bio effect gets a little nerf, and its damage (not the time) is stackable?
I don't like the stacking idea, but I want to know if the time resets everytime you are shot. if yes then make it not reset.
If the stacking part got implemented, then you hit someone twice with biomg and they're fucked. Even if you do lower the time.