barracks based teleportation

Discussion in 'Feedback' started by OuNin, Jan 7, 2013.

  1. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    killspawning is a kind of super GAMEY game kinda behavior that fits strictly empires and no other real games worth playing.

    to kinda rectify that, if a player enters a barracks and selects another barracks, they can teleport to that location. this is more readable and explainable to killspawning and doesn't meaninglessly waste players' time.


    additionally, players should be able to teleport to APCs from raxes (deploy) and teleport from armories to raxes (retreat)
     
  2. D.D.D. Destroyer

    D.D.D. Destroyer Member Staff Member Moderator

    Messages:
    9,509
    Likes Received:
    111
    Trophy Points:
    0
    I only agree with suggestion #1 but under very strict conditions: you can't leave the barracks after spawning and no enemies can be in the vicinity (1-2k~ units? More?)

    That would be a code-heavy fix to the autospawn problem.
     
  3. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    i think the rules are pretty dumb and barrackses shoudl become transit hubs for a team otherwise there's no real point in having them besides wasting tickets and attracting enemy attention
     
  4. BigTeef

    BigTeef Bootleg Headshot master

    Messages:
    7,036
    Likes Received:
    36
    Trophy Points:
    0
    A series of tooobs
     
  5. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Killspawning is a really really difficult mechanic to deal with. On the one hand, it really is shitty that you have to use it. The implementation is fairly terrible as well, using chat commands or console.

    On the other hand, it's really important that there's some kind of penalty when you want to relocate so many troops so quickly. The time and ticket loss definitely accounts for that.

    I'm thinking that we should add a suicide button to the spawn map, to make the implementation better at the very least.
     
  6. urethra franklin

    urethra franklin Member

    Messages:
    541
    Likes Received:
    6
    Trophy Points:
    0
    Pretty much every person would just console bind kill anyway instead of a mouseclick, put a kill button in the keyboard configuration.
     
  7. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    All experienced players sure, but I want this to be more accessible to new players.
     
  8. Fricken Hamster

    Fricken Hamster Mr. Super Serious

    Messages:
    3,620
    Likes Received:
    2
    Trophy Points:
    0
    Just have like a 10 second you are transporting screen.
     
  9. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

    Messages:
    4,251
    Likes Received:
    10
    Trophy Points:
    0
    I think there's room for both. The obvious restriction for teleporting to a barracks is that you need to be near a barracks in the first place, and if a person needs to be somewhere immediately, then killspawning will still be viable. And then the idea that you can only go to a barracks means that killspawning will still exist for the use of squad revives, albeit that doesn't cost a ticket.

    What if teleporting with a barracks took longer than standard spawning? Say, 10-20 more seconds from starting the teleport to spawning in the other barracks? So if a person needs to head back to main to build a radar or do some base-bitching, then they can do it without using a ticket, but if they need to get the fuck to Dodge, then killspawning would be preferable.
     
  10. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

    Messages:
    2,512
    Likes Received:
    14
    Trophy Points:
    0
    I'm pretty sure that you can bind "suicide" under the controls menu anyways.
     
  11. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    I thought about that, but the problem is, it's the commander trying to conserve tickets, not the team. So the commander might want them to teleport, but the player probably can't be bothered waiting, and would instead use a ticket.
     
  12. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    killspawning can be done from anywhere

    but barracks teleportation could only be done between barrackses. so if you're in a base and another base is being attacked, you could go to that base with no penalty (no loss of time or tickets) except having to physically be in the barracks to teleport to the other one.
     
  13. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    I like this very much.
    Summary:
    If you standing in a barracks you can teleport to another barracks or deploy to an apc.
    If you are standing in an armory you can retreat back to any barracks.
    These two are instant and don't use tickets.

    And if you are neither in a barracks nor armory you have the option to kill spawn to any barracks or apc.
    This has the normal spawn time and uses tickets.

    This is pretty easy to build.
     
  14. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Do you have any idea how gamebreaking instant teleportation would be?

    I honestly don't like the idea of teleportation at all. I just think it'd take so much dynamism out of the game by making rushes or stealth-attacks so easily counterable. Attacking anywhere except the front would just be a waste of time.
     
  15. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    "instant" doesn't really account for the time it takes to have to walk to a barracks or build an armory and the cost to build infrastructure

    if anything, killspawning is the gamebreaking outlier. it just seems normal since that's what we've been doing for so long. from a strategic stanndpoint it doesn't really make sense to killspawn because you're eating in to your total finite capacity for the number of units you can have.

    additionally, now that research is free, the only thing really left to spend money on is vehicles. infrastructure empowers infantry to fight the new surge of armor
     
  16. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Actually, this is exactly the point. You're sacrificing that in exchange for defending the territory. The commander needs more ways of directing his players, picking spawns for them, asking for suicides etc. We can add a "suicide" button onto the spawn menu even. But killspawning is an cost vs reward aspect of the game. The penalty is important, and it's there for a reason. It's only broken because it isn't outright supported. Other games do use the mechanic, it's just properly integrated.

    And to compensate for research being free, assists bringing in more wages and carcass recycling, we lowered the resource rate across the entire game, that's why things haven't changed so much.
     
  17. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    in the regular parlance of regular video games killspawning does not make sense and it's dumb nuance-y high level play stuff that should be a SECONDARY relocation tactic for emergencies and NOT the PRIMARY. teleportation adds a viable alternative that players can understand naturally.

    killspawning has its own costs. infrastructure has its own costs. it's a a progressive alternative that empowers individual players and infantry without impacting the team.

    killspawning should not be a driving mechanic in the game. relocating force should be a driving mechanic in the game.

    means of relocating force:
    • physical movement (PROS: cohesive motion; CONS: takes time, can be slow
    • teleportation (PROS: little time cost; CONS: infrastucture cost)
    • killspawning (PROS: can be done anywhere; CONS: time/ticket costs)
    all three should be present and killspawning should be the last that people have to do

    killspawning only seems normal because that's the way it's been done for so long
     
  18. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    "Infrastructure" costs aren't comparable. It's a 200 res rax. Unless each teleport cost 100 res or someshit then it's not anything the commander has to even consider.

    Most, if not all of the Battlefield games have killspawning, none have teleportation.
     
  19. urethra franklin

    urethra franklin Member

    Messages:
    541
    Likes Received:
    6
    Trophy Points:
    0
    Hey wait a second what's the actual problem with killspawn as it stands? All the op said is that it only fits empires. What's wrong with that?
     
  20. OuNin

    OuNin Member

    Messages:
    3,703
    Likes Received:
    3
    Trophy Points:
    0
    the pacing of battlefield makes it prohibitive to killspawn more than reselecting a different spawn when you die.

    teleportation as far as having strengthened lines of logistics, bad company had spawning on squad members.

    infrastructure costs include teams accommodating for teleportation as far as pushing up lines or retreating. think laning in dota. armories gain utility, apcs gain even more utility, and players have more options.

    how many times do you see some dumb apc get itself killed because nobody sees real value in spawning on it? deploying to a forward apc from ab arracks is an exciting new option for players and teleportation makes gameplay more dynamic

    rather than force players into killspawning or not killspawning to get to where they need to be, make transportation free and accessible and the game will definitely become more exciting

    empires is a shitty game and people would rather play battlefield (if they can afford it) or planetside 2 (if they can run it)
     

Share This Page