automted strategic awareness

Discussion in 'Feedback' started by blizzerd, Apr 11, 2010.

  1. blizzerd

    blizzerd Member

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    basically, i dont know if this is even possible, but if it is, i think it would solve some if not most of the frustration for commanders and isolated groups of people needing backup


    basically, record the general movement of people and compose something like this (the arrows count) from it

    [​IMG]

    basically, if a group of your team repeatedly run over the same stretch of land over and over, an arrow is drawn, the more people run the same direction, the thicker the arrow becomes

    if a peice of land suddenly does not get any people there any more, the arrow fades or becomes thinner again

    this could enable a quick view of front lines and where one team would need support

    the enemy arrows are visible like this as well, as long as someone from your team can see the people who created the arrow

    this would all be viewable on the minimap, or on the big map pulled up by "M"
     
    Last edited: Apr 11, 2010
  2. OuNin

    OuNin Member

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    I kind of like this.
     
  3. -Mayama-

    -Mayama- MANLY MAN BITCH

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    So if everyone spawns in a totaly useless rax and attacks the enemy base
    they cant take it would give it a large arrow that says "SPAWN THEIR IM A
    BIG ARROW THAT POINTS AT THIS DIRECTION" so people dont consider to
    spawn anywhere else where it is more needed?
     
  4. aaaaaa50

    aaaaaa50 Member

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    Not if you see a large arrow that says "THE ENEMY IS EATING OUR REAR SPAWN HERE OR WE GET DESTROYED" :)
     
  5. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    I like this idea.
     
  6. Emp_Recruit

    Emp_Recruit Member

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    imo arrows should penises to emulate a real commander drawn ones
     
  7. dizzyone

    dizzyone I've been drinking, heavily

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    Cue "the role of the commander".
     
  8. blizzerd

    blizzerd Member

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    it would give everyone a bit more of an idea where people spawn and where your team is stationed

    people can thus easily decide where they are needed

    also, if you can see the enemy arrow conflicting yours, people coudl see a bigass arrow pointing to a very thin enemy arrow, and a thin friendly arrow pointing to a very thick enemy arrow so people would know that the location needs support
     
  9. RKB53

    RKB53 Member

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    It won't quite work out that well though. It could be 10 scouts against 4 good riflemen.
     
  10. Senor_Hybrido

    Senor_Hybrido Member

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    I think it's a good idea too. This could be implemented in the minimap but with a few changes.

    For one, instead of the arrow you could have a trail behind every player in the minimap. It would be similar to the mouse trail in Windows but much less ugly.

    This trail would be very transparent by itself, almost to the point of being invisible, and fades in a few second. Most importantly, the trails must overlap each other to darken the lines as more players take the same path. To allow multiple players running side-by-side to form a big visible line in the minimap the trail would also need to be wider than the player's dot.

    In addition to allowing your teammates to see where the rest are going, you can also easily tell that your team is screwed when a giant opaque blob is blanking out your main.
     
  11. flasche

    flasche Member Staff Member Moderator

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    i just wonder if its worth the work ...

    even painting on the minimap yourself probably is quite some task for our coders - having it painted by some yet to decide algorithm that gives you valueable strategic information (take the scout vs rofle example from before) will be way more complex :\
     
    Last edited: Apr 12, 2010
  12. Brutos

    Brutos Administrator Staff Member Moderator

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  13. .:.HeXi.:. emcalex329

    .:.HeXi.:. emcalex329 Member

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    Airggh... No minimap clusterfuck pl0x...
     
  14. OuNin

    OuNin Member

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    as always, players should be able to customize their GUI configuration to that extent.
     
  15. flasche

    flasche Member Staff Member Moderator

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  16. blizzerd

    blizzerd Member

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    modding in general is not "worth the work"

    you get no repayment what so ever, so why do it?
     
  17. flasche

    flasche Member Staff Member Moderator

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    yes blizzerd thats what i meant ... :rolleyes:

    but answer me another question, what was the reason why noone gave a fuck about implementing AI?
     
  18. blizzerd

    blizzerd Member

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    because no one in the dev team feels like it?

    they apparently do it for the enjoyment of the craft
     
  19. Brutos

    Brutos Administrator Staff Member Moderator

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    AI is useless.
     
  20. pickled_heretic

    pickled_heretic Member

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    I think the title is even an oxymoron. You can't automate strategic awareness. All of the pretty pictures in the world aren't going to make people who can't or don't want to participate in the strategic metagame change their aptitude or attitude.

    This suggestion adds nothing of value except for minimap clutter (and the minimap is already cluttered). A much higher priority in any case should be to simply get the minimap to display what it's supposed to display instead of turrets where the barracks is and a barracks where the VF is and a VF where the refinery is.
     

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