Anti Missile

Discussion in 'Feedback' started by alucard13mmfmj, Dec 2, 2010.

  1. alucard13mmfmj

    alucard13mmfmj Member

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    well i did a simple search, and i didnt find it yet but..

    If possible, can chain guns, medium chain guns, 50 cal HMG, 50 cal MG, DU HMG, DU MG, standard machine gun, and possibly rifleman HMG destroy missiles? use them as anti-missile roles. i would even go as far as making turrets able to intercept missiles.

    atm, its pretty hard to content to mass missile spams on your barracks ;<, especially if ur losing. cannons are more bearable since theres larger portion of the rounds that dont land on its targets.
     
  2. ViroMan

    ViroMan Black Hole (*sniff*) Bully

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    chaffs... we had a few threads on them. Im sure it would be cool as hell if grenadiers could alt fire a chaff with mortar.
     
  3. alucard13mmfmj

    alucard13mmfmj Member

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    Chaffs? im thinking more like
    http://www.youtube.com/watch?v=cgpQBZF2sZQ

    cause most of the time.. u can see nukes coming >.> and u cant do shit. actively shooting at missiles, not releasing cloud of debri around would be what im going for. if possible, give missiles HP, so they can be shot down. seems fair to use ur chain gun or machine gun to shoot slow moving missiles down. of course u cant shoot down shells from cannons since they "travel fast"
     
  4. Varbles

    Varbles Simply Maptastic. Staff Member

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    yes because homing missiles lock onto grenadiers
     
  5. Rippie

    Rippie Member

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    Anti-missile gun fire? The arms race is on, we need faster missiles. :P
     
  6. Brutos

    Brutos Administrator Staff Member Moderator

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    This did work some time ago (well tank weapons could destroy other tank missles). Not sure what changed.
     
  7. alucard13mmfmj

    alucard13mmfmj Member

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    wait, so tank weapons can kill other tank weapons? holy crap imma go on to see if it works ;D
     
  8. Dubee

    Dubee Grapehead

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    Would make cannons too good.. But you can always jump in front of a missle(something I often do to save useless stuff)
     
  9. -=]Kane[=-

    -=]Kane[=- Member

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    Would need rebalancing, also shooting down nukes with chainguns makes nukeheavys pertty much pointless, meh ...
    Don't really see the point in making chainguns the std equipment for every single vehicle.
     
  10. Sprayer2708

    Sprayer2708 Member

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    If you manage to hit badly interpolated missiles with badly interpolated vehicle machineguns then you deserve to render nuke heavies useless.
     
  11. Varbles

    Varbles Simply Maptastic. Staff Member

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    except the nukes still EXPLODE
     
  12. Deadpool

    Deadpool SVETLANNNAAAAAA

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    bitch bitch bitch sprayer

    srsly just jump in front of it :D

    giving mortar alt-fire chaff or making a chaff nade or some other item would be really cool.
    "other item" could be like a chaff-flare in the binoc slot for a scout.

    oldfag story of the day:
    Way back in the day you could shoot down damn near everything, especially with HE cannons, and mortars sometimes misfired and fell out of the sky shortly after being fired.
     
  13. Demented

    Demented Member

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    They just have more health now. Used to be nukes would set off other nukes constantly.

    Occasionally a gren vs. gren battle will result in someone launching a missile or mortar into another missile/mortar.
     
  14. alucard13mmfmj

    alucard13mmfmj Member

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    lol just seems to make sense that a nuke would set off/destroy other nukes =(...
     
  15. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Nah, Krenzo commented out the piece of code responsible for downable rockets (and shells). Looked pretty pimp though, the munition burst aflame in mid-air and twirled towards the ground (and did full damage when it exploded, hence nukes spontaneously combusting other weapons). I kind of liked it, perhaps it would be a feature that certain vehicle MGs or anti-munition weapons could have?
     
  16. Demented

    Demented Member

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    That... That was disabled, yes.
    Missiles never burst aflame and twirled to the ground in any public build.
    That's not the behavior I'm referring to.
     
  17. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    Of course they did, download 1.0
     
  18. Demented

    Demented Member

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    The version I didn't download because I'd already played enough buggy 1.0 mod releases at the time?

    Thanks, but no thanks!
     
  19. Deadpool

    Deadpool SVETLANNNAAAAAA

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    That's awesome to hear that it was deliberate, why was it removed though Beerdude?

    That pretty much means chaff is already coded :confused:
     
  20. Metal Smith

    Metal Smith Member

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    Can't the models for missiles and cannons still collide? I swear I've seen arty tank shells blow eachother up before on cross roads
     

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