anti-infantry turret

Discussion in 'Feedback' started by pixelized, Feb 10, 2007.

  1. pixelized

    pixelized Member

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    Essentially make the mg turret fire grenades if the target is behind a wall and revert to mg fire otherwise and what the heck might as well have a flamethrower for close range.

    Also maybe copy the squad leader beacon from bf 2142 to make squad leaders more effective.
     
    Last edited: Feb 10, 2007
  2. arklansman

    arklansman Member

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    All I can say is:

    NO
     
  3. Damian

    Damian Member

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    That's not a bad idea.
     
  4. Pimp Recruit (formerly Don Music)

    Pimp Recruit (formerly Don Music) Member

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    Meh. I don't think those are good ideas.

    How do you expect a turret to hit a target that is not in direct line of fire?
    It won't see it's target (clearly) and it would have to shoot it's grenades in an intelligent fashion (bouncing the grenade around corners, for example).
    Additionaly, it could attack vehicles and buildings with it's grenades.
    A Flamethrower? .. doesnt make sense at all for a multitude of reasons,
    i won't bother to list them (now).
    And a last point .. where the heck does the turret store all of its ammunition?
    4-16 boxes of bullets, 4 napalm tanks and 4 boxes of grenades?
    The current turrets stress realism more than enough.
     
  5. Solokiller

    Solokiller Member

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    How would it hit a target with a grenade then? There would still be objects blocking the grenade in most cases.
    Also, Empires =/= realistic.
     
  6. Pimp Recruit (formerly Don Music)

    Pimp Recruit (formerly Don Music) Member

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    Like I said, the turret would have to calculate how to shoot the grenade as to archieve the highest propability of the grenade landing within range and line of sight of the intended target (since this is required to damage it).
    It would be quite complex .. but hell, why do I explain something I discourage? ;)

    Realism .. tough topic.
    Most people misinterpret realism, it has nothing in common with real or reality.
    Spaceships can be realistic.
    I'm talking about believability .. plausibility.
    I'm not aiming for perfect realism, but I clearly don't want nonsense.
     
  7. Broccoli

    Broccoli Member

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    This suggestion makes baby Jesus cry.
     
  8. Private Sandbag

    Private Sandbag Member

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    I don't think it's too bad... the grenade add on to your turrets would be a research. pretty cool.
     
  9. Destroyer224

    Destroyer224 Member

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    Why must you disgrace our beautiful suggestion forum with a completely random and not very neccessary or wanted thread?
     
  10. Dubee

    Dubee Grapehead

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    well the turrets have the technogoly to have infinite ammo, so flames for the people who jump on top would be nothing.. and grenades for people behind walls to keep them moving,, if these things are possible i support them
     
  11. Private Sandbag

    Private Sandbag Member

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    then again, it's not an amazing idea. it wouldn't really make the game any more fun. i mean, currently, it's difficult enough trying to take down a turret without it now nading the only place you have got to hide behind.
     
  12. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    But with the higher turret prices (and the "upgraded grenades" research actually being useful), this could well be an interesting idea. And the turret will cost 50 res more or so if you decide to place an MGL (oh I see what u did thar :o).
     
  13. TheBoff

    TheBoff Member

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    I agree with Sandbag - MG Turrets are already real buggers to take down and if their just nadespamming right back at ya you haven't really got a chance.
     
  14. Private Sandbag

    Private Sandbag Member

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    MGL.. nice hehe. it feels like something that's been in the game for ages.

    so what about this: a GL turret? commanders that want them could opt for these long range turrets, that only shoot at moving targets ("it tracks movements in the air around a target")

    thus, they fire at infantry and tanks, though not amazingly effective at each.

    oh, and they'd still require the grenade research.

    --------------------------------------
    on second thoughts, having grenade launcher as an addition to the current ML's would probably be a lot smoother.
     
  15. knighttemplar

    knighttemplar Member

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    why would it be necessary to add a grenade launcher to the ML?
     
  16. Solokiller

    Solokiller Member

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    A GL turret would be big, like this:
    [​IMG]
    Basically, it has a medium range, but it can't hit nearby units.
     
  17. Pimp Recruit (formerly Don Music)

    Pimp Recruit (formerly Don Music) Member

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    Why would we need a dumbfire missile / grenade turret?
    What would they attack?
    MG kills Infantry, Missiles everything else.
    what's left for it?
    Stationary targets? .. Like buildings?
    Do we want an anti-building turret?
    ... even worse if they've got a timed fuse.

    Of course it could be like a cannon, or ballistic with impact fuse,
    making it a strong anti infantry and moderate anti everything weapon.
    Turrets acn already be a big enough pain,
    it's imo nonsense to think about new turrets until larger scale maps, building limit and aircraft are in.
     
    Last edited: Feb 12, 2007
  18. Solokiller

    Solokiller Member

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    If you would take it straight out of that game, it would be a long range anti-infantry missile that fires explosives.
    There's also the mobile artillery and heavy artillery, which are mobile anti-infantry platforms.
    They're not powerful though, so in that game i turn on cheats and spawn hundreds of them on one location to create a huge barrage of fire.
    It could be an infantry-controlled turret, since you could have players in the bottom part. I'd rather see it merged with Don_Megel's mobile artillery unit controlled by infantry though.
     
  19. Pimp Recruit (formerly Don Music)

    Pimp Recruit (formerly Don Music) Member

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    This got me thinking,
    what about commander placeable, customizable, manable turrets?

    Basicly the Commander would select the turret base and choose a weapon (Cannon, Chaingun, SAM, Missile or Grenades, for example).
    Could even take researched weapons into account. ;)

    They should be cheaper than vehicles, relativly durable, and immobile.. making them quite easy targets.

    Of course someone will say: "ZOMG but who wants to sit at base all the time?!??!"
    Nobody, but how often have you been around in your base while being under attack and too short on res to build a tank?
    Time to man that turret.
     
    Last edited: Feb 12, 2007
  20. The_FreeMan

    The_FreeMan Member

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    customizable turrents would be sweet but then a question comes to mind for me, can you headshot the guy manning it or would it be enclosed. attach a artillery cannon onto a turrent and then place them in a area on the map then you have a firebase like in vietnam, BIG BOOM in large amounts
     

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