Another Poke at Spliting Mines and demo-charge

Discussion in 'Feedback' started by willvette, Aug 1, 2010.

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Should the mine be split into Anti-Personal and Anti-Tank Mines

Poll closed Aug 15, 2010.
  1. Split them

    36.4%
  2. Keep them the same

    63.6%
  1. OuNin

    OuNin Member

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    splitting up mine types makes placement logistically complex for them to ever be used in the way you're intending.

    mine counts should be increased to something like 16 with a minor damage reduction.

    considering that mines have done about the same damage to infantry, historically (death), they are not that hard to balance. it's a matter of pacing, since mines in early game are devastating along with other gren weapons, where in later game, especially with defusal, they are largely useless.
     

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