Allowing new joiners to spawn in a stalemate

Discussion in 'Feedback' started by sergeant mkoll, Dec 14, 2008.

  1. sergeant mkoll

    sergeant mkoll Member

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    The problem

    If you have one of those stale mate districts which goes on for half on hour with 0:0 tickets, anyone who joins will just have to sit in specs and miss out on the action.

    The solution

    So why not allow those who have just joined to spawn without a ticket penalty.
    It could work on a simular system to the restoring points after a disconnect system,
    by tracing the steam id of those who haven't spawned and allowing them to spawn with no ticket penalty,
    while others who have previous in the round, spawned, get the usual -1 ticket for respawning.

    Pros:
    Allows those who have joined a stale mate round to play.


    Cons:
    Can't think of any.
     
    Last edited: Dec 14, 2008
  2. Opie

    Opie Member

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    I have a con for you. People rejoining a server when they die so they can spawn. It is fine how it is now.
     
  3. Demented

    Demented Member

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    Well, now that we can get servers to remember people and their points, we can ensure they won't spawn again. They could get extra steam accounts to login with, sure, but they're still spawning with none of their previous upgrades, so in a sense it could balance out. (Not to mention, you can always global-ban the sploiters.)

    That said, there's two things:

    A. You can get new people to join squads and then squad revive them. That solves your problem.

    B. A stalemate shouldn't go on for half an hour. The game should be ending soon. Zero:zero tickets is the absolute end of the game. Teams should be whittling down to their last dregs in a desperate fight of attrition, not getting last minute reinforcements because Johnny Nobody just joined and might possibly get bored because he has no idea what's going on.
     
  4. Caelo

    Caelo Member

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    its a map issue not a game one..
    The mapper needs to fix his maps.
     
  5. Ikalx

    Ikalx Member

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    You can't squad revive people who have never spawned in a game!! It's always a pain to explain that to people.

    We do need a solution, mkoll's looks pretty good to me, but anything that will work is good tbh.
     
  6. Empty

    Empty Member

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    Ikalx.

    You can squad revive people who haven't spawned in a game.
     
  7. LordDz

    LordDz Capitan Rainbow Flowers

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    Didn't work for me last time I checked.
    Source please.
     
  8. Empty

    Empty Member

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    I swear I've done it.
    /shrug failing memory :p
     
  9. Sonecha

    Sonecha Member

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    Not in 2.1 at least, I've failed to do it so many times.
     
  10. Foxy

    Foxy I lied, def a Forum Troll

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    Can't happen.

    Can't revive someone who don't have a body.
     
  11. ScardyBob

    ScardyBob Member

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    +1

    Not as big as a problem as it used to be since its rare to get a 0:0 stalemate on any map anymore, but it still would be nice in the few ties it does happen.
     
  12. Chris0132'

    Chris0132' Developer

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    Wouldn't it make more sense to just not allow stalemates?

    What purpose do they serve?

    Make comms steadily lose health over time once a team reaches 0 tickets (say it's the satellite link being damaged by excessive use calling in reinforcements) and make it impossible to repair them, the degen should take about three minutes.

    You can also make it so that players can continue to spawn at 0 tickets, combine that with the comm degeneration and players should start fighting ferociously to get hits on the enemy comm, it also means that once a team reaches 0 tickets they still get a chance to fight back or finish it if they're almost to victory, but it prevents stalemates and still permits a 'ticket win' to occur.
     
    Last edited: Dec 14, 2008
  13. Emp_Recruit

    Emp_Recruit Member

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    99% sure you can't squad revive someone who hasn't spawned in 2.2. 100% for 2.12. That and empty is almost always wrong so probs you can't in 2.2 either.
     
  14. John Shandy`

    John Shandy` Member

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    Stalemates on classic maps aren't problematic. Stalemates on conquest maps typically aren't, but can be annoying at times.

    On a classic map, when both teams hit 0, the countdown to Sudden Death will start, so making the CV lose health over time is unnecessary. Once the countdown zeros out, it's only a small matter of time before someone manages to damage one of the CVs and win the round. You've been around here for a while, so I'm sure that Sudden Death is nothing new to you, but your post didn't seem to consider it, so I spoke up.

    On a conquest map, it can go on for quite a longer while, especially if each team is pretty good about earning their squad points as quickly as they're spending them on squad revives and arty strikes. That's why conquest maps should always have some type of bleeder flag for each team if the tickets don't already have a perpetual bleed like those on escort. District402 is worthy example of the necessity of bleeder flags (although, on district402_b1, the no-build version, the "bleeder flags" don't bleed).

    As for squad reviving players who have not ever spawned, it doesn't work in 2.12 and thus far I've not had any luck getting it to work in 2.2.
     
  15. Chris0132'

    Chris0132' Developer

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    Yeah I know about sudden death but sudden death still means five minutes of no spawning at least.

    I don't see why you should have any no spawning, it's unneccesary and not fun for anyone.

    The reason I said damage the CV when tickets hit zero is because if you allow players to spawn but don't damage the CV that means losing all your tickets doesn't actually make any difference other than having to wall all over the CV, if you put a definite timer on the CV's death that means you absolutely have to get your finger out and kill the enemy, you have nothing to lose because all your res and buildings will mean nothing in a few minutes, and I think that's more fun than everyone sitting round the CV trying to keep it safe. A frenzied attack with everything to lose and gain is much more exhilarating than a turtlefest.
     
    Last edited: Dec 15, 2008
  16. dizzyone

    dizzyone I've been drinking, heavily

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    You should read his posts, he already gave a solution to it.

    Sounds like a great idea in general.
     
  17. De_Ghost

    De_Ghost Member

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    i've seriously never seen a cv suddendeath that last very long
    either u have a tank or you don't
    if u do just drive through the 300000000 turrets and take a pot shot
    if u don't you better hope one of your team can pot shoot it
    yea i kinda like 1 spawn per person
    i feel bad when ppl join my squad and i kick em
    or tell em it's too late to join this epic game

    but then it was this type of 0 reinforcement that we beat a bsid stack cuz we had like 4 or 5 more guys
    they had the mid on 402
    at 0 ticket i guess their pubber wasn't as enthusiastic as our's and they had less able bodies
    so we push and pushed and we go mid back
    then it was an epic stale mate
    and a scout ninjaed their 3rd flag for a -1 ticket bleed :d

    or make it if the team has 0 ticket u can't join it
    so they'll know we can't even squad rev em
     
  18. ScardyBob

    ScardyBob Member

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    Stalemate's are a problem on conquest maps. The only place I've seen horrendous 2+ hour 0:0 stalemates is on 2.0 district402. That was before the 3rd flag caused ticket bleed. If you just made the middle flag on district402 cause ticket bleed then there would be no problem.
     
  19. Fricken Hamster

    Fricken Hamster Mr. Super Serious

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    Think about it, when you get revived, you keep ur same stuff from when you died, ammo perks, class. If you haven't spawned yet, you have a ? where ur Class icon is suppose to be, so you cant be quad revived
     
  20. RKB53

    RKB53 Member

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    Honestly I like the fact you cant spawn on 0 tickets but the cv sudden death sucks maby a cv degen would be better then cv sudden death
     

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