additional particles

Discussion in 'Feedback' started by Omneh, May 17, 2011.

  1. Omneh

    Omneh Member

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    Current particles are pretty awesome, but a lot of things are still using pre-OB effects, if they have effects at all. It goes without saying that a more complete particle implemention would do wonders for making the game look more polished.

    For ease of reading, a list of stuff which is by no means comprehensive:

    • ML turret missile explosions
    • ML turret missile launch particles
    • MG turret tracers
    • MG turret muzzle effects
    • Turret explosions
      (the above could have different particles depending on the level of the turret for ease of recognition)
    • Tank track dust (not sure about this, I seem to remember that it was tried and caused problems)
    • Tank damage smoke (could have different types of smoke depending on damage, from wispy white smoke when yellow to a fire when flashing/destroyed)
    • Tank explosions (different effects based on engine perhaps?)
    • Tank wreck explosions (would be a nice cheap way to disguise tank wrecks disappearing)
    • Building explosions
    • Building wreck disappearance (again, disguise building wrecks disappearing into thin air)
    • Missile trails
    • Cannon shell trails
    • Infantry weapon muzzle effects
    • Visible bio effects on infantry and tanks

    Can't think of any more at the moment, point out anything I missed and i'll add it to the list.
     
  2. Chris0132'

    Chris0132' Developer

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    I'm sure empty will adore you for creating more work for him.

    Although between us we have made a few of those already.
     
  3. Empty

    Empty Member

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    I'm pretty busy atm and nobody's been able to code particles.
    (also the steam update broke the particle editor inside empires thanks valve)

    So really I need more free time (holidays are coming up) and code support but yeah I wanna get most of these done, especially missile/cannon smoke, they're actually pretty big CPU whores atm and I think I can replace them with cheaper (and nicer) effects.
     
  4. Jephir

    Jephir ALL GLORY TO THE JEPHIR

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  5. alucard13mmfmj

    alucard13mmfmj Member

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    now that is pretty epic.. i wouldnt mind having laggy particles that do that ^_^... a crap load of missiles with horrible accuracy. reminds me of gundam wing.
     
  6. w00kie

    w00kie Mustachioed Mexican

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    Only things not on the list is the pretty controversial stuff like:
    • Radar aura effect for everyone
    • particle effect on buildings, while they are being build up
    • fat rocket launcher smoke
    • mortar smoke
    • glow effect on hidden scouts, when approached with enhanced senses
    • visible squad aura
     
  7. Trickster

    Trickster Retired Developer

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    Use 2.31?
     
  8. Chris0132'

    Chris0132' Developer

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    He can't use 2.31 if he's working on particles that only have code support in steampires.

    You need to fix that before you can add more particles.
     
  9. Trickster

    Trickster Retired Developer

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    Use SVN?
     
  10. alucard13mmfmj

    alucard13mmfmj Member

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    so, i cant wait for those smoke trails from the missiles :3.. wooosh woooosh pew pew boom vooom
     
  11. Chris0132'

    Chris0132' Developer

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    We've both had a go at missle trail effects so that could quite easily be added I think.
     
  12. Empty

    Empty Member

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    No code support.
     
  13. Chris0132'

    Chris0132' Developer

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    Yeah I know that, I mean that's all you'd need.
     
  14. Empty

    Empty Member

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    I'm just saying, that's the only issue.
     

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