Add idle animations to BE weapons

Discussion in 'Under Consideration' started by Candles, Apr 4, 2014.

  1. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    A number of BE weapons are lacking idle animations. This includes the assault rifles, scout rifle and SMGs. All NF weapons have idle animations already.

    Not really a bug, idle animations are a feature more than anything else, so I'm dropping this here.
     
  2. f1r3w4rr10r

    f1r3w4rr10r Modeler

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    Are you thinking of anything fancy that plays after a while of not doing anything or do you mean just the average sway?
     
  3. Candles

    Candles CAPTAIN CANDLES, DUN DUN DUN, DUN DUN DUN DUN.

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    Just the average sway, nothing special.
     
  4. RappemongO

    RappemongO Member

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    Sway is actual animations?

    I figured it was code.
     
  5. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I think Candles means a simple idle animation when the player is not moving his mouse.

    When you move around with the mouse, the weapon sways towards that direction, I think that part is in code.
     
  6. BigTeef

    BigTeef Bootleg Headshot master

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    You could just copy and paste the animation from nf to be.
    I mean if it's weapon sway, that's what I would most likely do.
     
  7. Señor_Awesome

    Señor_Awesome Member

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    The Brenodi fools wish to copy the superior technology of Jekotia?
     

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