A second three slot cannon?

Discussion in 'Feedback' started by Deletejohnson, Dec 7, 2010.

  1. Deletejohnson

    Deletejohnson Banned

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  2. Demented

    Demented Member

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    Fire a railgun three times and pretend it's implemented.
     
  3. alucard13mmfmj

    alucard13mmfmj Member

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    lol whats the difference between a burst fire of 33% damage each.. and 1 powerful shot at 99% damage? o.o
     
  4. Sprayer2708

    Sprayer2708 Member

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    The higher chance to hit.
    Also having three impacts on the same spot will result in much higher armor penetration.
     
  5. Demented

    Demented Member

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    In the real world one hit is all you need, and reloading a cannon like that is a time-consuming affair so loading it up with several shots at a time gives considerable savings.

    In Empires you need a dozen hits and your cannons can reload themselves in less than a second, so firing a burst is simply pointless.
     
  6. Deletejohnson

    Deletejohnson Banned

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    exactly...
    It can differ from a rail by
    1: accuracy
    2: Damage type
    3: faster firing speed.
    4: shinny new particle?
     
  7. Demented

    Demented Member

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    I want a three-slot splooge cannon.
    It can differ from a rail by
    1: accuracy
    2: Damage type
    3: faster firing speed.
    4: sploogy new particles

    I want a sniper cannon.
    It can differ from an ER CN by
    1: accuracy
    2: Damage type
    3: faster firing speed.
    4: shooty new particles

    I want a anti-infantry cannon.
    It can differ from a HE CN by
    1: accuracy
    2: Damage type
    3: faster firing speed.
    4: splashy new particles
     
  8. Sprayer2708

    Sprayer2708 Member

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    Oh come on Demented, one shot IRL is likely not enought when it doesnt penetrate the hull :/

    Also those four facts are all what differs the cannons we got, so why not adding another which also only shares those differences?
     
  9. Demented

    Demented Member

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    But it is enough if it does penetrate the hull, and a three-shot burst increases your chances (not that fighting a heavily armored target with a 25mm bushmaster is a good idea) before you have to reload. In Empires, your concern is damage per second because there's no hoping that one of your first three shots is a killshot.

    Also, do you need me to tell you why "let's add another cannon for no distinguishing reason" is a bad idea, or can you figure it out for yourself?
     
  10. recon

    recon SM Support Dev

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    Basically that, but I'll go even further: Do you realize that the last thing we need in a system that is unbalanced is ANOTHER variable?

    I know people like suggesting new features... but... sometimes what we have is enough...
     
  11. Sprayer2708

    Sprayer2708 Member

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    Well then I'll give something to differ it from other cannons...

    *thinking*

    Edit: Each shot of the burst could deal more damage then the one before, if the shot before did hit!
     
  12. Deletejohnson

    Deletejohnson Banned

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    Good point but...
    we will never have balance so long as we keep getting patches that change a weapon script just for the hell of it without any kind of reasoning of balance.
     
  13. Metal Smith

    Metal Smith Member

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    Gimme 1 shot cannon that does 500 damage per shot with a 6 second reload time and projectile speed of 7000.
     
  14. Demented

    Demented Member

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    Make it a 60 second reload time and 280 weight and you've got a deal.
     
  15. OuNin

    OuNin Member

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    we should make it emulate the old new carbine. then we will be closer to mobile suits.
     
  16. Trickster

    Trickster Retired Developer

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    Except all the changes are done for balance. Just because you don't necessarily agree with them because we nerfed your OP weapon or some shit, doesn't mean it isn't needed.
     
  17. blizzerd

    blizzerd Member

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    if one would want a forced "shotgun" burst weapon, one should consider the following pros and cons for using this weapon vs using a comparable weapon in dps

    - less control of individual shots and heat
    - more spread

    + more initial damage per shot (* the amount of the shots fired per click)
     
  18. Chris0132'

    Chris0132' Developer

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    Strange given that weapon balance went from relatively good to unbelievably terrible, apparently entirely in the name of you making stupid changes to the scripts because you felt like it.
     
  19. recon

    recon SM Support Dev

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    I think the opposite has occurred.
     
  20. Chris0132'

    Chris0132' Developer

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    Have you played NF recently?

    Have you noticed the NFHR is about as functional as a wet fart, and that the NF basically has no long range weapon other than the scout rifle and random hits with their AR?

    Have you tried using the BE pistol2 as a main weapon? Have you noticed that it's probably better than the SMG1 in most situations? Have you noticed that the only reason it doesn't seem overpowered is because the BEAR is universally amazing at everything?

    The balance is TERRIBLE. Absolutely terrible, and what's worse is that it's making the game more like fucking blackops in that the weapons are apparently supposed to be instagib so you die because some pleb can kill you before your ping even registers him on your screen.
     

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