A reload function for vehicle weapons

Discussion in 'Implemented' started by BroT, Jan 6, 2013.

  1. BroT

    BroT Member

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    Title says it all :p Is it hard to code?

    Let the shitstorm begin! *grabs popcorn*
     
    DUckTaped likes this.
  2. A-z-K

    A-z-K Member

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    would like, especially now limited ammo means you can't manually empty your clip without loosing out on ammos
     
  3. Trickster

    Trickster Retired Developer

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    No counter, but certainly different ways of looking at it with discussions to be had. Some people may favour mag dumping, rather than just stashing your ammo up. I don't personally favour this but I know there are some who do.
     
  4. Brutos

    Brutos Administrator Staff Member Moderator

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    Okay, I looked a bit into the code. Dumping the current magazine would require minimal work (around 5 lines of code I think).

    Stashing the current magazine for later is a lot harder, since it require fiddling with a lot of stuff. Like what happens to half filled magazines that are not the current one when you are near an armory and whatever other edge cases there might be (Consolidating clips, ...).

    (I also removed all posts from this thread that did not add anything to the topic).
     
    Last edited: Jan 6, 2013
  5. OuNin

    OuNin Member

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    a mag dump function is pretty cool. it forces a tactical decision where one can reload and have more ammo during an engagement versus having more ammo in the long run.

    dumping would be kind of better than stashing as it kind makes armor v infantry less on armor esp w free research
     
  6. BroT

    BroT Member

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    I would also prefer mag dumping.
    And if it's not hard to implement, why not? :3
     
  7. Brutos

    Brutos Administrator Staff Member Moderator

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    Implemented in 571765c1bc53745a31040f6178c02bf36bf4812f.
     

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