40 Ranks Buff

Discussion in 'Feedback' started by Empty, Sep 13, 2008.

  1. Empty

    Empty Member

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    Just a simple suggestion.

    Keep Engineers as it is.

    Give scouts a 50% speed buff at 40 points.

    Let riflemen reload in 50% of the time at 40 points.

    Let Grens drop 16 mines at 40 points [If ninemine+mortar is fixed]
    Else, Let grens have better guidance on the RPG.

    How's that sound?
     
  2. Chris0132'

    Chris0132' Developer

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    I don't overly like the rank buffs anyway.

    All of these addons would make more sense as an innate class ability from the start.

    If you put significant bonuses on classes once they rank up, it is either going to be overpowered when they get it, or everyone who doesn't have it is going to be underpowered, depending on how you look at it.

    If you made it much steadier, as in the accumulate bonuses slowly as they play, that would be more acceptable, as there would be a shorter distance between the people who don't have it and do have it.
     
  3. communism

    communism poof

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    Hmm I said something like this in another thread. I would be happier with a 5-10 dmg buff to rpg every rank, would make grens viable late game.
     
  4. ScardyBob

    ScardyBob Member

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    So a commander-rank grenadier would have...
    BE RPG: 135-165
    NF RPG: 110-150

    ZOMG! I want it NAO!!!!!
     
  5. Dubee

    Dubee Grapehead

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    That's a good idea. Just the rockets or the mowtar too?
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

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    You do realise that the NF RPG isn't nerfed, but it's a miss in the code? That's why it doesn't do the same damage as the BE.
     
  7. Private Sandbag

    Private Sandbag Member

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    bonuses shouldn't give the class a big advantage in just everyday combat. if you as the same class on the enemy team run into that same class on the other team, just because he's been playing for half an hour longer than you should not mean that he deserves to win the combat because of it. that's a WoW thing to do.

    so the reload and especially the faster speed are out.


    bonus for rifleman could be picking up ammo quicker, further range for throwing grenades (this may be a hindrance though to players expecting a lower range), perhaps he heals faster from a medic.

    grenadier: i like the mines idea.

    bonus for the scout could be improved sabotage speed.
     
  8. Empty

    Empty Member

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    Who needs stickies?!

    At Sandbag
    I sort of agree, but your ideas don't do that very well, faster ammo longer grenade range and faster healing, they aren't exactly that great, engineers get two turrets for petes sake, and my modifications only sped things up for most classes, if that rifleman couldn't kill someone before, he's certainly not gunna do much better if he can reload in half the time.

    For the scout though, I can see your problem. Sabotage is pretty shitty though, it's very fast as it is so I doubt it. Maybe something else, but I don't like how scouts gain a hide bonus atm, since I don't even use hide it doesn't benefit me.
     
    Last edited: Sep 14, 2008
  9. communism

    communism poof

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    First off lemme tell dubee
    omgomg I wish but that would make us too good D:! specially you

    2nd off to sandbag, why shouldn't it?
    If I have played the whole match and have swaded(?) my team to victory in some sense shouldn't I have something to compensate? I know alot of people are against the rank upgrades but why? Its only fair that because I have helped my team to victory with 50+ kills that I should get some kind of bonus for it? It is already enforced through the every 10 points an upgrade system so why not have it make grens viable late game with little effort?
     
  10. Geese Howard

    Geese Howard Member

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    Commie idea seems interesting, wouldn't be hard to do and should be look in. Can in be done in a balance way? No freaking clue, but late game grends on command maps is laughable most of the time.
     
  11. -Mayama-

    -Mayama- MANLY MAN BITCH

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    Im against buffs if you reach 40 points.
    Im not against buffs that increase with each level.

    Buffs that you only get at level 40 would
    give the good players a tool to dominate
    even more.
     
  12. Empty

    Empty Member

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    If you have 40 points you no longer gain skills, so I see it as fair.
     
  13. Metal Smith

    Metal Smith Member

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    1 additional mine per rank

    10 additional damage per rank.

    A good gren with a good mine field could be doing 150-160 damage a shot by the time meds are ready to go.

    Depending on how many party buses move through, more like 200 damage >_>
     
  14. Vessboy

    Vessboy Member

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    Scouts get 5% speed buff per level in addition to faster hiding speed.
     
  15. communism

    communism poof

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    I'm not really down with the extra mine per level...mines are buffed enough in my opinion and 10 damage per a rank DEVASTATING but needed, It would have to be tested but maybe 10,5,10,5 per rank...etc...etc. Since advanced gren is only 2 and a half ranks think about how much damage they do. so think of advanced gren 3x and that is what a late game gren would be doing (with the upgrade ofc)
     

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