3 Menu's in on one Screen

Discussion in 'Feedback' started by -Mayama-, Feb 7, 2008.

  1. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    3 Menu's in one Screen

    Its one of the most anoying things in empires i think to have like 123123 menu's

    so why not put them together like that one:

    3in1.jpg

    Pros:
    Less menu's equals more fun

    Cons:
    ? tell me one ?

    EDIT: Sorry for the low quality picture but the forum is not picture-size friendly
     
  2. Goose

    Goose Member

    Messages:
    518
    Likes Received:
    0
    Trophy Points:
    0
    This menu would be a bad idea when just switching classes in the barracks.

    Commander voting only takes place at the start of the game, so having this menu later would be pointless.

    Names above classes would be alot better.
     
  3. petemyster

    petemyster Member

    Messages:
    1,610
    Likes Received:
    0
    Trophy Points:
    0
    ohh that's quite nice. I don't like the way you've combined the load out section (chosing your class) with everything else. Have this (minus the loadout parts) at the very start of joining an empires server and it will be great. Otherwise, half way through a game i don't mind the individual menus.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    names? k

    Yes comm voting should be only at start.

    Hey what about:

    Game starts:
    Spawn map where the loadout section is?

    But i think that suggestion clearly shows that we dont need so many menu's
     
  5. Vessboy

    Vessboy Member

    Messages:
    1,519
    Likes Received:
    0
    Trophy Points:
    0
    Just seperate the voteing to its own menu,. Other wise I support this Idea.
    Also you shold make 3 or 4 diffrent configurations to try and find one that flows best.
     
  6. Dannyboy

    Dannyboy Member

    Messages:
    157
    Likes Received:
    0
    Trophy Points:
    0
    I <3 it, you sir, get...
    [​IMG]
     
  7. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    Arrangement for Game-Start-MENU

    Menu2.jpg
     
  8. Dragoon

    Dragoon Member

    Messages:
    262
    Likes Received:
    0
    Trophy Points:
    0
    -Mayama-

    If you Menu would exist as add-on for Empires, I would download it rightnow
     
  9. knighttemplar

    knighttemplar Member

    Messages:
    2,786
    Likes Received:
    0
    Trophy Points:
    0
    I would also download it, because I think something like this would be really. Please when you're making this make it in components with separate files for each little segment, that way, if the devs want it, they can cut and paste what they like and it's more flexible. Not sure if you're already doing this, but I thought I should bring it up.

    Could the screen be situation specific? If the match has started and you team has a commander, can the commander screen disappear making room for more or extended info? When you choose your skills or weapons can the first two columns be replaced with the picture of those skills and a little run down (first column would be general skills and second column class skills perhaps?)

    The same could happen with weapons, with a breakdown of each available weapon, strengths and weaknesses etc.

    This may be taking the idea into waters too deep though.
     
  10. FalconX

    FalconX Developer

    Messages:
    717
    Likes Received:
    0
    Trophy Points:
    0
    Replace commander vote section with a list of the Commander and Squad Leaders names, so you can tell from a glance the chain of command?

    For the weapon and skill suggestion, do you mean something like, when you click on the little picture of your rifle, the first two columns are replaced with a list of available rifles, and when you click one of those the list is again replaced with the info columns?


    I like the layout so far.
     
  11. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    I like what you're doing and think you're on the right track. You're doing more for this mod in one month than I have in 6 :rolleyes:


    ~ but then again, I am quite lazy ^^
     
  12. Cokemonkey11

    Cokemonkey11 Member

    Messages:
    370
    Likes Received:
    0
    Trophy Points:
    0
    great idea - i agree empires has too many menus..
     
  13. Reef

    Reef Member

    Messages:
    795
    Likes Received:
    0
    Trophy Points:
    0
    I don't like it.
    Empires has a mood of a War in future.
    There are some cool loading screenies and some stories and descriptions that sum into a climate.
    Your GUI removes a big part of it.

    Yes, GUI could be improoved.
    No, I don't like Your project.

    Hint: tabs (like in Firefox or in almost any window with settings properties in any OS).
     
  14. Vessboy

    Vessboy Member

    Messages:
    1,519
    Likes Received:
    0
    Trophy Points:
    0
    Reading is for loading screens.
     
  15. knighttemplar

    knighttemplar Member

    Messages:
    2,786
    Likes Received:
    0
    Trophy Points:
    0
    Why yes, that is exactly what I mean.


    I think the vehicle customization screen proves how unnecessary tabs are.
     
    Last edited: Feb 8, 2008
  16. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    Ok... let me sum up (if i forget someone its not on purpose)

    I do that in Adobe Illustrator so I can seperate everything as i wish.
    I like the idea, that the comm part disappears after voting and makes
    room for more info and same for the weapon and skill idea.

    The story of each map is on the screen where you can choose your faction
    as you can see i never touched that part of the user interface.

    I thought about tabs while i doing that stuff.
    Tabs are almost the same as it is now because new players oversight the
    squad menu easily and forget to buy their free skill.
    If you can see all at the same time you automatically see that a skill
    unlocks at the moment you join a squad.

    Edit: Yes you often die because it takes so long to create a vec, same with skill and weapon selection if you change your class.
     
  17. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    At first, i REALLY liked it, I thought it was perfect. then i read this:

    and thought: he's damn right. we should still get rid of ALL dropdown menus, put the skills (both types) on the same page as the weapon loadout page, but still give things more space.

    [​IMG]
     
  18. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    I cant expand your picture sandbag :(
    its to small to read stuff
     
  19. FalconX

    FalconX Developer

    Messages:
    717
    Likes Received:
    0
    Trophy Points:
    0
    While I agree that this image is somewhat more cartooney in details than I would expect from Empires, I would argue that its layout is solid. How exactly does such a layout detract from atmosphere?
     
    Last edited: Feb 8, 2008
  20. Private Sandbag

    Private Sandbag Member

    Messages:
    7,491
    Likes Received:
    0
    Trophy Points:
    0
    Last edited: Feb 8, 2008

Share This Page