2nd seat weaponry

Discussion in 'Feedback' started by DocRabbit, Jan 13, 2015.

  1. Sprayer2708

    Sprayer2708 Member

    Messages:
    1,089
    Likes Received:
    3
    Trophy Points:
    0
    {insert random statement of porting to a different engine here}
     
  2. ImSpartacus

    ImSpartacus nerf spec plz

    Messages:
    8,598
    Likes Received:
    7
    Trophy Points:
    0
    Were the hatches lined up with the turret connection points?

    Like I mentioned earlier, if they were, then it probably IS possible. Otherwise, I'd be interested in how they pulled it off before.
     
  3. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    The only other thing I could think of is to simply make a counter-rotation, each time the turret rotates.

    Otherwise, if it is not possible to do that, then you would indeed either have to limit the parenting to translation only or move the hatch attachment point directly onto the turn axis of the turret.
     
  4. Sprayer2708

    Sprayer2708 Member

    Messages:
    1,089
    Likes Received:
    3
    Trophy Points:
    0
    Counter rotation seems like it could be a nice source for fresh new bugs and quirks.
     
  5. f1r3w4rr10r

    f1r3w4rr10r Modeler

    Messages:
    2,475
    Likes Received:
    4
    Trophy Points:
    0
    Still better than that ray tracing solution some people came up with, when that idea was suggested the last time.
     

Share This Page