2 questions about mapping

Discussion in 'Mapping' started by Deathkiller, Feb 24, 2010.

  1. Deathkiller

    Deathkiller Member

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    Is it possible to reduce capturetime when the number of players increased that capture the flag?

    like
    1 is capturing = 90 sec until captured
    2 are capturing (the same flag) = 70 sec until captured
    3 = 50 sec
    and so on ...

    Second question:
    Is it possible to enable all reseraches for 1 team from the beginning of the map ?
    (mapbased)
    or autoresearch something after pressing a button?

    what i want to do is a button that spawns vehicles but if i give them another engine the game crash after pressing button ...

    http://wiki.empiresmod.com/index.php?title=Emp_vehicle_preset
    "You have to have the weapons/armor/engine the tanks use researched or the game will crash!"
     
  2. LordDz

    LordDz Capitan Rainbow Flowers

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    Second question:
    Yes.
    Play Escort if you want an example of this.
     
  3. Varbles

    Varbles Simply Maptastic. Staff Member

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    1. Use a game_zone_player to tell how many people are on the map, then use that to activate different capture brushes with different settings.
    2. Look in the script folder for maps like escort. They have scripts that unresearch certain items.
     
  4. ScardyBob

    ScardyBob Member

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    The workaround is that you compile the map with full research and then make a config file in the Empires/cfg/maps folder using emp_sv_unresearch_item "Research Item"

    so for example
    emp_sv_unresearch_item "HIT Warhead"
    would unresearch HIT Warhead

    The problem is that you can't do it for only one side.
     
  5. Trickster

    Trickster Retired Developer

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    Use emp_sv_research_item fission reactor
    or whatever you want to put there. 3 phase electric motor, etc
     
  6. ScardyBob

    ScardyBob Member

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    Or that. I like the first way if you want a large amount of research available but only restrict a few (like on escort).
     
  7. Deathkiller

    Deathkiller Member

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    wow ... first thanks to all, that will be really helpfully :)
    but one thing:

    how do i compile an map with research on ?

    i do the "emp_sv_research_item fission reactor"-thing but i want to know it anyway :P
     
  8. Metal Smith

    Metal Smith Member

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    info_params
     
  9. Deathkiller

    Deathkiller Member

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    info_params
    Automate Research:
    "For maps without a commander to handle research, setting this to 'Yes' will automatically research the Research Tree randomly (both teams will research the same items to keep it fair)."

    sounds not like "everything is researched" to me
     
  10. Solokiller

    Solokiller Member

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    It does research everything, the fgd just hasn't been updated to reflect its functionality.
     

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