Is it possible to reduce capturetime when the number of players increased that capture the flag? like 1 is capturing = 90 sec until captured 2 are capturing (the same flag) = 70 sec until captured 3 = 50 sec and so on ... Second question: Is it possible to enable all reseraches for 1 team from the beginning of the map ? (mapbased) or autoresearch something after pressing a button? what i want to do is a button that spawns vehicles but if i give them another engine the game crash after pressing button ... http://wiki.empiresmod.com/index.php?title=Emp_vehicle_preset "You have to have the weapons/armor/engine the tanks use researched or the game will crash!"
1. Use a game_zone_player to tell how many people are on the map, then use that to activate different capture brushes with different settings. 2. Look in the script folder for maps like escort. They have scripts that unresearch certain items.
The workaround is that you compile the map with full research and then make a config file in the Empires/cfg/maps folder using emp_sv_unresearch_item "Research Item" so for example emp_sv_unresearch_item "HIT Warhead" would unresearch HIT Warhead The problem is that you can't do it for only one side.
Use emp_sv_research_item fission reactor or whatever you want to put there. 3 phase electric motor, etc
Or that. I like the first way if you want a large amount of research available but only restrict a few (like on escort).
wow ... first thanks to all, that will be really helpfully but one thing: how do i compile an map with research on ? i do the "emp_sv_research_item fission reactor"-thing but i want to know it anyway
info_params Automate Research: "For maps without a commander to handle research, setting this to 'Yes' will automatically research the Research Tree randomly (both teams will research the same items to keep it fair)." sounds not like "everything is researched" to me