2 maps from Empires bf1942

Discussion in 'Mapping' started by duke, Dec 17, 2007.

  1. duke

    duke Former Developer (BE Creator)

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    I'd like to remake these, however I'd like some comments on the layout/gameplay suggestions. I'm going from memory on where the ref points are.

    Glycen Pipeline
    I'll put more mountains around the edges and a city in the distance, and make a large, semi-buried pipe running through the center, as this is what the location is meant to be all about - a resource rich area supplying the northern most BE city on the former Jekotian continent (it was part of BE territory before the war aswell).
    [​IMG]

    Desert Valley
    A fun map, lots of resources, lots of ways to get to where you want, open enough for base building where you want.
    [​IMG]
     
  2. ^Dee^

    ^Dee^ Former Super Moderator

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    Ahh, desert valley. That was the first map I played on the old empires. I think I get my tank stuck in the middle bits with all the buildings and stuff. I think my first kill was with the bomber :)

    I wouldn't mind seeing both of these coming back (especialy glycen) but would the size of these maps be possible with source? If I recal, they were generally a bit bigger than even the larger current maps.
     
  3. duke

    duke Former Developer (BE Creator)

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    With scaling, they're fine. DV will be made at 1/2 scale, and GP at 1/4.
     
  4. Angry

    Angry Junior Member

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    Oh, I see what you did thar, your gonna use that model as a terrain model.

    Wheres my Helios damn you!
     
    Last edited: Dec 17, 2007
  5. cpugeek

    cpugeek Member

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    I can't wait to see these two maps again. So many good memories of games played on them so long ago. If i had a better computer at school, i'd try to remake that one island map that was in empires bf1942.
     
  6. Angry

    Angry Junior Member

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    Your thinking of FLOT7, and I think Roor already has that covered with his upcoming 1/16th scale map.
     
  7. cpugeek

    cpugeek Member

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    No, i'm talking about the other island one. The one with only one island that had mountains in the middle with a small pass that only infantry could go through leading from one side to the other. Of course it was a little too simple and would need some tweaking but the basic concept was solid.
     
  8. Angry

    Angry Junior Member

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    Baen Island?
     
  9. Awrethien

    Awrethien Member

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    Sweet I asked a long time ago if any maps would be ported over. I finaly get to see what all the hubbub is about lol.:cool:
     
  10. Grizzly

    Grizzly BEAR SIZED DOORS

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    I'm working on somthing similar to the glycen one, pictures will be posted whenever i get around to doing a full compile
     
  11. Krenzo

    Krenzo Administrator

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    Baen Island could be done without any scale changes.
     
  12. duke

    duke Former Developer (BE Creator)

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    Baen Island was tiny, it was always over within 20mins. Also with artillery, it would make emp_money look hard.
     
  13. Grizzly

    Grizzly BEAR SIZED DOORS

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    I Loled
     
  14. The Buttery Lobster

    The Buttery Lobster Drama Queen.

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    I look forward to that pipeline one; I imagine the twin hills in the center will make for some interesting assaults, assuming they're scalable (I see a lil' dot that one imagines is a ref node, so I assume so). And those twisting passages in the canyon one are reminiscent of slaughtered combined with Mvalley... well, I guess it's the other way around. I can only imagine the tank battles that will occur in maze-like passages.

    If looks count for anything then the pipeline map should have some decent cover around the edges where it's much hillier... that should be interesting.

    They look great, I can't wait to get my hands on them!
     
    Last edited: Dec 17, 2007
  15. KILLX

    KILLX Banned

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    holy shiate, Glycen Pipeline looks epic/beautiful/super fun
     
    Last edited: Dec 19, 2007
  16. Emp_Recruit

    Emp_Recruit Member

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    Noone else noticed on the second one ref placement favors BE insanely? They can control like 75% of the refineries from 1 barracks on their side of the hill middle. Same with the snow one. refs are much closer to BE base.
     
  17. arklansman

    arklansman Member

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    It's called depth perception. ;O
     
  18. KILLX

    KILLX Banned

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    Like arklansman said, depth perception. I had the exact same thoughts when I saw it, but then realized it looks like that because its on the top of a GIGANTIC HILL.
     
  19. Emp_Recruit

    Emp_Recruit Member

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    Ok, better explanation.

    Snow map: 3 middle 1 nf base 2 be base

    Desert map: BE has a straight shot into middle NF has a cliff they have to navigate around. BE can reach the middle pocket of refs much faster.
     
  20. KILLX

    KILLX Banned

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    you fail so badly I have stopped eating my lunch to tell you that you fail.

    Glycen Pipeline: Each team has a starting resource node, and a giant hill with a ref on top just outside their base. Then, off in the East and West corner, there is 1 ref.
     
    Last edited: Dec 19, 2007

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