I'd like to remake these, however I'd like some comments on the layout/gameplay suggestions. I'm going from memory on where the ref points are. Glycen Pipeline I'll put more mountains around the edges and a city in the distance, and make a large, semi-buried pipe running through the center, as this is what the location is meant to be all about - a resource rich area supplying the northern most BE city on the former Jekotian continent (it was part of BE territory before the war aswell). Desert Valley A fun map, lots of resources, lots of ways to get to where you want, open enough for base building where you want.
Ahh, desert valley. That was the first map I played on the old empires. I think I get my tank stuck in the middle bits with all the buildings and stuff. I think my first kill was with the bomber I wouldn't mind seeing both of these coming back (especialy glycen) but would the size of these maps be possible with source? If I recal, they were generally a bit bigger than even the larger current maps.
Oh, I see what you did thar, your gonna use that model as a terrain model. Wheres my Helios damn you!
I can't wait to see these two maps again. So many good memories of games played on them so long ago. If i had a better computer at school, i'd try to remake that one island map that was in empires bf1942.
Your thinking of FLOT7, and I think Roor already has that covered with his upcoming 1/16th scale map.
No, i'm talking about the other island one. The one with only one island that had mountains in the middle with a small pass that only infantry could go through leading from one side to the other. Of course it was a little too simple and would need some tweaking but the basic concept was solid.
Sweet I asked a long time ago if any maps would be ported over. I finaly get to see what all the hubbub is about lol.
I'm working on somthing similar to the glycen one, pictures will be posted whenever i get around to doing a full compile
Baen Island was tiny, it was always over within 20mins. Also with artillery, it would make emp_money look hard.
I look forward to that pipeline one; I imagine the twin hills in the center will make for some interesting assaults, assuming they're scalable (I see a lil' dot that one imagines is a ref node, so I assume so). And those twisting passages in the canyon one are reminiscent of slaughtered combined with Mvalley... well, I guess it's the other way around. I can only imagine the tank battles that will occur in maze-like passages. If looks count for anything then the pipeline map should have some decent cover around the edges where it's much hillier... that should be interesting. They look great, I can't wait to get my hands on them!
Noone else noticed on the second one ref placement favors BE insanely? They can control like 75% of the refineries from 1 barracks on their side of the hill middle. Same with the snow one. refs are much closer to BE base.
Like arklansman said, depth perception. I had the exact same thoughts when I saw it, but then realized it looks like that because its on the top of a GIGANTIC HILL.
Ok, better explanation. Snow map: 3 middle 1 nf base 2 be base Desert map: BE has a straight shot into middle NF has a cliff they have to navigate around. BE can reach the middle pocket of refs much faster.
you fail so badly I have stopped eating my lunch to tell you that you fail. Glycen Pipeline: Each team has a starting resource node, and a giant hill with a ref on top just outside their base. Then, off in the East and West corner, there is 1 ref.