[2.9.3] BRD's Bug/Issue report's

Discussion in 'Bug Reports' started by BlackRedDead, Sep 1, 2016.

  1. BlackRedDead

    BlackRedDead Member

    Messages:
    268
    Likes Received:
    6
    Trophy Points:
    0
    because a thread for each one would consume even more time than the forum search for them already eat up!

    NF CV Tires Provide no cover:
    it seems that dev's have removed the tire collision box to "fix" an issue with getting stuck on turrets
    turns out they changed turrets collision box! - also the issue is a missing hitbox!
    the proplem is just that you get targeted&shoot by enemy MG turrets trough them!
    rendering an accidentally wrong parked CV quite hard to reach :-/

    Reproduction steps:
    1. let the com drive CV anywhere near enemy MG turrets
    2. try to hide behind its freaking big tires
    3. experience being shot trough them
    4. decide if you eighter...
    4a. fall into panic and try to crouch/prone under the CV, realizing that it would clearly not help and start crying
    4b. wall your own CV and trap yourself&your com out of reach - enjoy teams shitstorm
    4c. yell for admin to ungrief the CV and proceed with step 1.


    Building issues:
    at some maps there's very few buildspace through "uneven terrain", please adjust whatever caused it because the building models have enough room to compensate more uneven terrain than they are allowed to atm! :-/

    and sometimes there's a "collides with something" message, but looking closely there is nothing in the way - no player, no map prop!
    experience that sporadicly also permanantly - will check some maps and make screens later

    Reproduction steps:
    1. start any not to flat map
    2. try to build somewhere where enough room for the building exist
    3. get anoyed by the "uneven terrain" message or "solides with something" error
    4. go out CV and look yourself
    5. experience that there is just a small hill that could be easaly taken over by the buildings model!

    these are only examples - happens on every map - but at some it really limits buildspace!
    emp_frost_rc30000.jpg
    as you can see the model could fit there!

    emp_frost_rc30003.jpg
    another angle

    emp_frost_rc30005.jpg
    another angle
    emp_frost_rc30001.jpg
    the "collides with something" where nothing is issue

    emp_frost_rc30002.jpg
    again at another angle - nothing in the way

    well, some of the issues i wanted to post are actually posted :)
     
    Last edited: Sep 2, 2016
  2. Neoony

    Neoony Member

    Messages:
    1,366
    Likes Received:
    106
    Trophy Points:
    0
    Dont think you could ever hit tires / dont remember tires having collision.

    I often shoot rpgs or other things through them. :P

    Iam guessing collision on wheels can be a trouble.
     
  3. Xyaminou

    Xyaminou Member

    Messages:
    1,367
    Likes Received:
    156
    Trophy Points:
    0
    Are you saying wheels now having collisions? Hum, didn't know that.
     
  4. Awpolt

    Awpolt Member

    Messages:
    151
    Likes Received:
    19
    Trophy Points:
    0
    I don't think wheels have ever been "solid". They do collide against players, though. In regards to vehicles colliding against entities, this has been modified in the past to prevent them from going up the mesh and getting stuck. As an example:

    Version 1.01 Beta
    March 17, 2006
    • Changed turret collision mesh from a pyramid shape to a box so that vehicles won't drive up onto them and get stuck

    Speaking of which, the new BE Engineer Radar model does not have a box-shaped mesh, which would cause the above to occur. There may be more examples of this, I'm not sure. You'd have to verify all collision meshes for all models. But all of them should be box-shaped.
     
  5. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    collision is not exactly the same thing as having a hitbox
    Also this is a problem with other vehicles, be meds sometimes and LTs alot of times. Lts are more like hovercraft when you look at their actual hitbox and how high off the ground it is
     
    BlackRedDead likes this.
  6. Xyaminou

    Xyaminou Member

    Messages:
    1,367
    Likes Received:
    156
    Trophy Points:
    0
    Right... technical terms... bullets collide with it, therefore collisions.
     
  7. BlackRedDead

    BlackRedDead Member

    Messages:
    268
    Likes Received:
    6
    Trophy Points:
    0
    ah yea hitbox was the word i'm searching for xD

    @Awpolt: i disagree on every collision box should be box-shaped - actually driving over turret sides always was a way to keep enemy out of VF! - i know that simple collision models safe performance and that anything more complex than basic geometric figures increase performance hit drastically!
    but what about a "pillar" collision mesh for turrets?
    only covering the turrets "head"
     
  8. Lightning

    Lightning Member

    Messages:
    147
    Likes Received:
    23
    Trophy Points:
    0
    i dont think you can make a hitbox... not a box.
     
  9. Z100000M

    Z100000M Vithered Weteran

    Messages:
    9,120
    Likes Received:
    70
    Trophy Points:
    0
    you can have several hitboxes instead of one though
     

Share This Page