Feedback from the emp_mountains thread regarding how game types are decided by the game: http://forums.empiresmod.com/showthread.php?t=10654 Can this entity be modified to set the game mode rather than empires automatically detecting if a CV is present when players join the game? Currently, if there is a CV on map load, it sets the win conditions according to whether there is or isn't a CV, and a com vote will start if a CV is detected when a player joins a team (tested by dropping a CV on escort, it will start a com vote for that team, but it will not end the game automatically like if you only placed 1 team's CV iirc). It should be modified to set as a commander or infantry map, and whether a team has a command vehicle or not. Then on the map load it chooses the victory conditions based upon whether you have a CV or not and will initiate com votes based upon whether a team is allowed a CV or not.
i suggested this before, but a bit more expanded on it http://forums.empiresmod.com/showthread.php?t=9942
Funfact: Spawning multiple CVs is a bad idea, only one person can enter them (even to drive) at any time and if one dies you lose D:
Agreed, the current system is too prone to breaking when faced with unusual situations, such as multiple CVs. EDIT: to add to my comment, we should be able to dictate what happens when the CV is destroyed or the last flag is captured. This would allow for cinematic endings or easily changing the level without having to worry about auto mapchange.
Yes, but right now you can't really trigger, say a cutscene when a CV is destroyed, it'll immediately trigger the endgame events and prepares to change the map. If you made all that an option, you could do what you want at the end of a map. You could make escort an actual escort mission by not ending the game when the CV dies, instead respawning one, sending everybody back to spawn, and giving the enemy team back a capture point.
Well I mean you could hook together an I/O system, parent some entities to a CV, do the explosion then changemap.
You want a cinematic comm death, how can you expect a cinematic death and it to be killed by random players. It just needs a better explosion.
I never said anything about explosions, where are you pulling that from? All i'm saying is that when a CV gets destroyed you might want to show players something, not necessarily the CV being destroyed.
i vote to trigger massive slapping of the surviving commander along with a timebomb trigger, so it flys around the map, a arty strike comes down (squad skill style) and just blows the hell out of everything . or mabey the cv starts shooting jeeps idk.
With a few tricks, you can turn regular CVs in fake CVs, which have 2 slots and won't end the game. Perfect distraction!
You shouldn't even bother to do that, as the game code changes the level automatically after a CV dies. What if your cutscene takes 5 minutes, but the map changes after only 1 minute?