[2.24] Test May 4 Feedback

Discussion in 'Archive' started by Drag, May 5, 2009.

  1. Drag

    Drag Member

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    A bit late, but here it goes:

    Any feedback on BE med drivability?

    Any new bugs, etc.?

    Known:
    - Test AFV has to be removed
    - Sabotage not doing damage over time
    - Walls blowing up fast
    - ?
     
  2. Gen. Lee Outrageous

    Gen. Lee Outrageous Member

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    revision 1260 im able to place buildings like turrets and a rax so close to NF buildings they touch almost. not sure thats intended.

    i like how the BE med handles now, much better.
     
  3. DrummerX

    DrummerX Empires Tyrant

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    I actually like that you can do that, really nice

    o and can we get some info on what the .lua stuff is for? WIll there be any kind of documentation for it?
     
  4. Coffeeburrito

    Coffeeburrito Coder

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    No documentation on lua as far as I know.

    Are you sure there's a different in placement distance? As far as I know that wasn't changed, maybe you were mistaken? Radius around your commander vehicle has always taken precendence over radius around enemy vehicles/structures.

    Mediums were a small tweak to fix, walls were my fault (:() and now fixed, sabotage I'm not sure about.
     
  5. Kylegar

    Kylegar Specstax Rule

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    I'll write something up for Lua Docs
     
  6. communism

    communism poof

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    First off have to agree with liking how buildings can be placed very closely to enemy buildings. It is kind of a risk vs reward system and even then is VERY stupid.

    My computer has been fucked of the late so I cannot comment on the med changes, I can only hope that they don't out maneuver the NF lights anymore
     
  7. Chris0132'

    Chris0132' Developer

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    I finally got it downloaded and tried the med out earlier, it handles well, the turning is improved a lot I think? Also did you fiddle with the view? It doesn't look as odd as it used to?

    I also really like the new MG sounds, all except plasma which sounds a bit low quality compared to the others.
     
  8. Gen. Lee Outrageous

    Gen. Lee Outrageous Member

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    well i just loaded up .23 to see if it was any different and the overall result was that i could pretty much do exactly the same thing, except for some reason it would only let me place the rax no closer than one BE rax width away.

    so i guess nothing has changed.
     
  9. HaschteWas

    HaschteWas Member

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    I noticed that the gun beams (bullet traces) start way too far back behind the infantry weapons. Its easy to c when you set a low timescale for particles via console. This is not a "bug", but somehow i always think im shot from behind when i fire my own gun... .
    In addition i noticed that the colors of the different bullet traces work only in first person view. If some other player shoots for e.g. a bio mg you can hear the bio mg sound but you will only c a white bullet trace. Im not sure if this is just not implemented yet (requires some additional data transfer ...) or its buggy.
     
  10. Gen. Lee Outrageous

    Gen. Lee Outrageous Member

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    something seems to be wrong with the BE riflemans coat, it got real silvery. cyber-kun noticed this as well.

    the BE car is still retardedly overpowered.

    armor squad power makes dig in way more powerful than it already is (survived 5 headshots from the BE rifle 1) its very limited i know, but just letting you know
     
  11. Drag

    Drag Member

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    Error can not compute.
     
  12. Deiform

    Deiform Member

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    I have to say, dig in is retarded anyway.
     
  13. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

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    I nerfed Dig In some time ago, before that it was probably around 15 headshots :p
     
  14. HaschteWas

    HaschteWas Member

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    There is a minor bug on emp_district402:
    The second BE flag is not linked to the flag hanging right outside the building. Instead the third BE flags seems to give input to the status of that flag. I dont know if this is intendet, but its quit confusing if you see a RED NF flag hanging outside the second BE flag, while the flag insides still belongs to BE.
     

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