[2.23] Mk II vehicles

Discussion in 'Archive' started by Coffeeburrito, Mar 11, 2009.

?

Good idea?

Poll closed Mar 25, 2009.
  1. Yah

    12 vote(s)
    75.0%
  2. Nah

    4 vote(s)
    25.0%
  3. Meh

    0 vote(s)
    0.0%
  4. Huh?

    0 vote(s)
    0.0%
  1. Coffeeburrito

    Coffeeburrito Coder

    Messages:
    542
    Likes Received:
    0
    Trophy Points:
    0
    Ignore balancing for now: talk about the concept itself.

    AFV Mk II: same as normal but with 2-slot cannon and a bit more weight
    LT Mk II: same as normal but with 2-slot ML and a bit more weight

    Test them out in game if you haven't yet
     
    Last edited: Mar 11, 2009
  2. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    Ignoring balance, yes sounds like fun. But there is no way you can add this without fixing LTs firstly afv/lt balance and also so they can't ram up under the turrets of other tanks.

    Fix UML on a reactive/3 phase LT and its going to be a rape factory.
     
  3. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    dizzyone is my name, rape factories is my game.
     
  4. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    fun yes but a light tank with guided or even salvo homing is better than any heavy
     
  5. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    No...we do not need a Northern Faction MKII. An Brenodi would be nice..
    At least make the NF MK2 an retrofitted APC...I'm hating LT buttsex.
     
  6. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    LT MKII?
    UML/Guided on my light tank? Yeah that sounds horribly unbalanced.
     
    Last edited: Mar 11, 2009
  7. PreDominance

    PreDominance Member

    Messages:
    4,182
    Likes Received:
    0
    Trophy Points:
    0
    He was aiming for the UML, but 6 blasts of UML is an dead Med/AFV.

    LT=Buttsex...
     
  8. sergeant mkoll

    sergeant mkoll Member

    Messages:
    215
    Likes Received:
    0
    Trophy Points:
    0
    Its good,
    can't help but picture HSM screaming about doing a Homing ML light tank rush and raping the CV tho.
    AFV with HE > infantry
    LT with guided ml > tanks
    Although generally LTs are awsome compared to an AFV anyway

    Should be nice to see the MKIIs get used properly in big games
     
  9. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    I like the idea but I think it should be on the back burner for a bit. Right now you hardly ever see heavies get researched, its meds/arty or for NF its just straight arty.
    Having MK2's would make heavies an even rarer sight
     
  10. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    Read mkay.
     
  11. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    Okay.
    It is still stupid.
    How would you be able to detect MKII over MKI besides when it starts to shoot?
     
  12. Emp_Recruit

    Emp_Recruit Member

    Messages:
    4,244
    Likes Received:
    0
    Trophy Points:
    0
    OK good a real criticism of the idea not balance. Different turret tops could solve this and I'm not really sure its even a problem.... There's like what a 1 minute period where it wouldn't be know if the enemy had MKIIs. Anyway I'd rather see more 1-slot weapons and 3-slot weapons for heavies to diversify the chassis.
     
  13. Coffeeburrito

    Coffeeburrito Coder

    Messages:
    542
    Likes Received:
    0
    Trophy Points:
    0
    One major criticism is "do we really need more choices?", because Empires already has a steep learning curve, and adding more vehicles will only add to the confusion.

    One might also argue that lights->mediums->heavies is enough of a variety, and adding more options in only detracts from the others. These new tanks are too similar to mediums, and are basically free research.
     
  14. Ikalx

    Ikalx Member

    Messages:
    6,210
    Likes Received:
    9
    Trophy Points:
    0
    Gotta agree with Simon tbh (he usually talks a lot of sense though), we've only got one 1-slot CN, and one 1-slot ML...it would be easier to diversify those. We only need two more variations each - both for 3-slot's and 1-slots tbh.

    The MKII's do seem cool, and I really liked them, but in the end they'll need new modelling and that's a real nono for this mod. You'd also never ever see a single med again...it'd be completely pointless. No one gets meds for their armour, they get them for their weapons.

    It'd be better to see things like dumbfire missiles - for 3-slot ML's, and maybe (homing, guided?) salvo's for 1 slots. You could bring in a fast firing 1-slot CN which kicks out a lotta heat (for use with high cooling engines) and a 3-slot cannon that has splash damage.

    Meh...these are bad ideas, but there's still a lot of good ones you could try :)
     
  15. ScardyBob

    ScardyBob Member

    Messages:
    3,457
    Likes Received:
    30
    Trophy Points:
    0
    I like em. They help distinguish the factions more and give a better option than more expensive meds/heavies/arties. I'd rather have more of my team in cheaper MKII's than fewer in expensive heavies.
     
  16. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    Biggest problem is the AFV, light tanks MKII are great. I know with HE afvs will destroy infantry but wouldn't that just make them an APC?
    I love the idea of more options for an early game victory instead of late game, (having MKII's 2-5 mins before mediums) when you have the upper hand they will help ensure your victory
     
  17. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    HE afv's ??? the game dont need another tool to wipe out infantry.
    Especially if the afv's mkII are faster to research than meds it only
    would make infantry earlier useless...
     
  18. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    That brings up a problem with HE though :/
     
  19. Nitrax

    Nitrax Member

    Messages:
    113
    Likes Received:
    0
    Trophy Points:
    0
    And AFV MK2 would be great, an LT MK 2 I'm not so sure off.

    I love the idea of more tanks in game, it creates different strategies and gives the comms a little more todo, and makes the games more variable. I'd love to see more research opening up new versions of tanks and artrillery. (And even buildings. I came up with some decent ideas ages ago but they'd never get implemented in a million years.)
     
  20. dizzyone

    dizzyone I've been drinking, heavily

    Messages:
    5,771
    Likes Received:
    0
    Trophy Points:
    0
    If you spot issues with the MKII's, like them raping heavies, please report this in the MK's thread so I can work on it.
     

Share This Page