[2.22] Binding the radio menu

Discussion in 'Archive' started by recon, Jan 8, 2009.

  1. recon

    recon SM Support Dev

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    [2.22] Binding the Value radio style menu

    The number keys should be bound to slots 0 - 9 like so:
    Code:
    bind 1 slot1
    bind 2 slot2
    bind 3 slot3
    .
    .
    .
    bind 9 slot9
    bind 0 slot0
    You can bind more than one command to a given key by using semicolon to separate the different commands:
    Code:
    bind 1 "emp_dosomething; slot1"
     
    Last edited: Jan 8, 2009
  2. HaschteWas

    HaschteWas Member

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    Are we supposed to use "Take Cover!" radio spamm, when we select the mortar?!?!
    I dont understand what this has to do with radio menu.
    Do you want to switch f-menu to number keyes?!?
    Explain!
     
  3. Zeke

    Zeke Banned

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    and devs, while ur at it implent a checkbox which allows you to mute the radio to avoid the obvious increase of spam.
     
  4. Jcw87

    Jcw87 Member

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    It's quite simple what he is proposing. Server plugins tend to have menus which can be navigated by pressing the number keys. However, if the number keys are not bound to their respective slots, they will do nothing. So he wants the number keys to be bound to the slot commands by default, so that these plugins can work flawlessly for everyone, even for idiots who don't know anything about keybinds.

    The other thing he mentioned is for resolving any possible conflicts with existing binds, by making the key execute both commands.
     
  5. recon

    recon SM Support Dev

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    You got it ;)

    If anyone doesn't know what I mean by "Valve radio style menus", here's a screenshot of one (note the numbers):

    [​IMG]

    The above image was taken by Deception5 from the SourceMod forums.
     
    Last edited: Jan 8, 2009
  6. Zealoth

    Zealoth Member

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    doesnt it means, that when you use radio, you switch weapons too? You said both commands are executed D:
     
  7. recon

    recon SM Support Dev

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    That doesn't happen in CS:S for some reason. I think the weapons use slots 1 - 4, so that might happen with 5 - 0 while commander. We'll have to do some testing.
     
  8. Headshotmaster

    Headshotmaster Member

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    no

    <filler>
     
  9. OuNin

    OuNin Member

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    I don't want to be unable to switch my weapons (mwheel is garbage, lastinv isn't as versatile). Bind it to the numberpad?

    I think the current mouse system is decent, but it's a bit intrusive.
     
  10. Jcw87

    Jcw87 Member

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    ...

    Your weapon binds already look like this

    Code:
    bind 1 slot1
    bind 2 slot2
    bind 3 slot3
    bind 4 slot4
    
    This thread is about adding the following binds

    Code:
    bind 5 slot5
    bind 6 slot6
    bind 7 slot7
    bind 8 slot8
    bind 9 slot9
    bind 0 slot0
    
     
  11. OuNin

    OuNin Member

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    I use 5 and 6 for my squad skills and 7-9 and 0 for whatever. I wouldn't want a voice menu that requires me to have to stretch my hand. Use maybe the mousewheel since Empires has only four weapons at the most.

    Are the F1-F4 keys used much besides in vehicles?
     
  12. KILLX

    KILLX Banned

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    The F keys are commonly used for things outside the actual game due to the fact that they are hardly used. I have a bunch of external apps bound to them myself, and I'm sure other users do too.
     
  13. Caelo

    Caelo Member

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    As said before this isn't about the Empires radio menu but the built-in "Valve radio style menus"

    eg. the menus the server plugins use, not the custom made empires one...

    You normally have the time to stretch your hand if you're using those menus
     
  14. OuNin

    OuNin Member

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    I usually don't use those. I find that the ones present in L4d, the radial ones are a bit more effective.
     

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