[2.2] Manual

Discussion in 'Archive' started by LordDz, Oct 22, 2008.

  1. LordDz

    LordDz Capitan Rainbow Flowers

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    Basicly: A button in the menu named ''Manual or Tutorial or whatever you can name it.''

    --Or--

    The video I and Buttery made.


    As if at least ONE new player downloads the mod (may it be steam or some other place)

    He will wonder what to do.


    And I'm not saying it will remove idiots! I'm just saying that it would remove.. a few idiots.
     
    Last edited: Oct 22, 2008
  2. Lollum

    Lollum Tester++

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    Sounds like a good idea. It could be even better if there was some kind of window that says "Did you know...? <10 things new players really need to know.>".
     
  3. petemyster

    petemyster Member

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    finish your series of vids btw, then it would be great. A simlar menu like what they have in garrys mod would be good.
     
  4. LordDz

    LordDz Capitan Rainbow Flowers

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    Poke Lobster about it, he's hiding in the woods everytime I say something about it!!:eek:
     
  5. Headshotmaster

    Headshotmaster Member

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    I'm in the works of creating a tutorial vid :P
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

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    Just poke me if ya need someone in the movie ^^
     
  7. Headshotmaster

    Headshotmaster Member

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    You got it.

    I might need a few in fact for more advanced tutorials as well.
     
  8. recon

    recon SM Support Dev

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    There has got to be a tutorial level players MUST complete before they are able to play online. That is IMHO, a must have for 2.2.
     
  9. petemyster

    petemyster Member

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    no, that would just be incrediably annoying for them. A manual or a short tutorial level, like the one in dystopia
     
  10. Mr.Bungles

    Mr.Bungles Member

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    yes, i agree with pete.
     
  11. LordDz

    LordDz Capitan Rainbow Flowers

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    Ye, a tutorial map, but without the FORCING to play it. :P
    So.. Is it possible to make atm or do we need coding?
     
  12. Lithium

    Lithium Member

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    not possible in such short notice. Best the devs can do so far is add a "read the manual" button on the menu and have it pop up within the game methinks. Even then, it's pretty short notice with the deciding playtest being tomorow
     
    Last edited: Oct 24, 2008
  13. Silk

    Silk Mapper

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    Personal preference:

    - A menu link to a manual that pop ups immediately (no returning to dekstop to open a file or webpage, and no disconnecting from the server they are playing on).
    - The manual should be divided in categories so that people who are confused about something can just click on the respective category and only have to read the part they are unsure about.

    This way the manual can remain very detailed (it's pretty good as it is) cause people will only read small parts of it, namely the one subject they can't figure out themselves.

    Having the manual easily accessible from ingame, and having it divided in logical, specific and therefore shorter parts, will make the manual less boring. Many people will go through more category titles then just the one they originally needed information from.


    It should be as easy as this:
    An engineer who can't find out how to upgrade his turrets, will press 'esc', click on 'manual', click on 'engineer' (or building or whatever, depending on how the manual is made of course), read what he needs to know, press 'esc' again and continues playing.
     
  14. LordDz

    LordDz Capitan Rainbow Flowers

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    Shouldn't be to hard to fix a button.. Devs, you think you can do this in a short time before 2.2 is released? (No need to playtest a button:p )
     
  15. Trickster

    Trickster Retired Developer

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    The HSM tutorial video for commanding:

    Build VF
    Build APC
    Scream at team to get in apc and follow Boomtank.
    Attack other Boomtank.
    GG.
     
  16. Headshotmaster

    Headshotmaster Member

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    this tutorial will be for 2.2.

    For all I know, APC rushing will be a tad bit harder :<
     
  17. LordDz

    LordDz Capitan Rainbow Flowers

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    Actually not.

    60 seconds no com moving?
    Get an apc there, wall him, and he's dead :p
     
  18. sergeant mkoll

    sergeant mkoll Member

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    You could remove the early game apc rush by having a resource multiplier for the first minute or so of the game which is something like 0.5 but then it goes back to 1 after that minute is up
    This would mean you wouldn't be able to apc rush straight away, but wouldn't interfere with the rest of the game

    Thoughts devs?
     
  19. bitchslap

    bitchslap Member

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    that would just slow down income too much at start of map, say hello to sitting and calling out REF!
     
  20. sergeant mkoll

    sergeant mkoll Member

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    Yeah it will take a few seconds more to organise 8 people to be in the apc
     

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