[2.2]emp_urbanchaos

Discussion in 'Archive' started by Empty, Oct 26, 2008.

  1. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    Is anything planned/being worked on for this? Because I'd like to do some work on it, make some improvements, glycencity styled money flags.

    Thoughts/permission?
     
  2. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    I think it would be a little late for 2.2

    maybe 2.3?
     
  3. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    I just put it under 2.2 because it's easier for the devs to archive ;)
     
  4. Cyber-Kun

    Cyber-Kun Member

    Messages:
    1,200
    Likes Received:
    0
    Trophy Points:
    0
    Do you even know how to make a good map?
     
  5. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    No. But I know that urbanchaos needs some love, the basic framework is there, I don't even want credit, I just want urbanchaos to be a map people don't hate.
     
  6. LordDz

    LordDz Capitan Rainbow Flowers

    Messages:
    5,221
    Likes Received:
    0
    Trophy Points:
    0
    Heard that urbanchaos took 3 days to compile. Ye better have some strong reasons why it needs a recompile ;) .
     
  7. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    Well I'll just have to spend 3 days compiling it then.

    I'm planning on adding some extra miniflags like glycencity, and slowing flag capture, as well as making road movement more difficult, so the back routes are more useful.
     
  8. Lollum

    Lollum Tester++

    Messages:
    1,437
    Likes Received:
    1
    Trophy Points:
    0
    Didn't I compile it? :P
    It didn't take 3 days. Moar like, 30 minutes.
     
  9. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    If it was quick for you, I'll probably get you to do the final compile, since I'm not even toting a dualcore.
     
  10. -Mayama-

    -Mayama- MANLY MAN BITCH

    Messages:
    6,487
    Likes Received:
    0
    Trophy Points:
    0
    Some high level walkways on which you cant place turrets
    with cover so you can destroy stuff on ground.
     
  11. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    I have permission to change it, kylegar said so himself.

    Work has begun!
     
  12. bitchslap

    bitchslap Member

    Messages:
    1,217
    Likes Received:
    0
    Trophy Points:
    0
  13. Dawgas

    Dawgas Banned

    Messages:
    1,059
    Likes Received:
    0
    Trophy Points:
    0
    Well, it cant be any worse than what we have now
     
  14. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    I said, do the changes you think need to be done. We will take a look at them, but, we may say no.
     
  15. communism

    communism poof

    Messages:
    4,095
    Likes Received:
    2
    Trophy Points:
    0
    Give it arty for lulz
    Change nothing else
     
  16. Trickster

    Trickster Retired Developer

    Messages:
    16,576
    Likes Received:
    46
    Trophy Points:
    0
    Find a way to limit turret spam and wall spam. Especially wall spam. Did I mention wall spam needs to be stopped? Oh yeh, stop the wall spam. On a final note, stop wall spam.

    PS. STOP WALL SPAM.
     
  17. Lollum

    Lollum Tester++

    Messages:
    1,437
    Likes Received:
    1
    Trophy Points:
    0
    Yeah, just restrict walls. You could add buildable engineer-brushes to compensate.
     
  18. Mr.Bungles

    Mr.Bungles Member

    Messages:
    471
    Likes Received:
    0
    Trophy Points:
    0
    i agree with lollum, buildable barricades would be good,but only a few
     
  19. sergeant mkoll

    sergeant mkoll Member

    Messages:
    215
    Likes Received:
    0
    Trophy Points:
    0
    Engy clip everything then add a few buildables
    Also increase the amount of money at the start, so that 1 apc doesn't charge off, die, and then thats the end of that team
     
  20. Empty

    Empty Member

    Messages:
    14,912
    Likes Received:
    11
    Trophy Points:
    0
    So far.
    I've added a central infantry only flag in one of the tunnels which requires and engineer to capture.
    I've made each 2nd flag require 1 person from their respective team.
    I've increased resources.
    I've added a tram that goes along the track, and ladders to reach said track, for epic traincrush lulz. The tracks cannot be used for fast movement around hte map, and turrets cannot be placed.
    I've made the roads much more difficult for vehicle movement.
    I've been thinking about enabling STD mediums.
    I'll restrict walls.
    I've found an easteregg. And changed it, talk to napalm ^^.


    All in all, I think my changes will slow down the gameplay, avoiding ten second urbanchaos.

    Graphics will remain as they are, urbanchaos looks fine.
     

Share This Page