Is anything planned/being worked on for this? Because I'd like to do some work on it, make some improvements, glycencity styled money flags. Thoughts/permission?
No. But I know that urbanchaos needs some love, the basic framework is there, I don't even want credit, I just want urbanchaos to be a map people don't hate.
Heard that urbanchaos took 3 days to compile. Ye better have some strong reasons why it needs a recompile .
Well I'll just have to spend 3 days compiling it then. I'm planning on adding some extra miniflags like glycencity, and slowing flag capture, as well as making road movement more difficult, so the back routes are more useful.
If it was quick for you, I'll probably get you to do the final compile, since I'm not even toting a dualcore.
Some high level walkways on which you cant place turrets with cover so you can destroy stuff on ground.
Find a way to limit turret spam and wall spam. Especially wall spam. Did I mention wall spam needs to be stopped? Oh yeh, stop the wall spam. On a final note, stop wall spam. PS. STOP WALL SPAM.
Engy clip everything then add a few buildables Also increase the amount of money at the start, so that 1 apc doesn't charge off, die, and then thats the end of that team
So far. I've added a central infantry only flag in one of the tunnels which requires and engineer to capture. I've made each 2nd flag require 1 person from their respective team. I've increased resources. I've added a tram that goes along the track, and ladders to reach said track, for epic traincrush lulz. The tracks cannot be used for fast movement around hte map, and turrets cannot be placed. I've made the roads much more difficult for vehicle movement. I've been thinking about enabling STD mediums. I'll restrict walls. I've found an easteregg. And changed it, talk to napalm . All in all, I think my changes will slow down the gameplay, avoiding ten second urbanchaos. Graphics will remain as they are, urbanchaos looks fine.