[2.2] Crashing on Map Load

Discussion in 'Archive' started by Kylegar, Aug 20, 2008.

  1. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    Is anyone crashing on map load? If you are, I need your to know the make and model of your video card. If your not...well, I would like to know the make and model of your video card as well.

    For some reason, I'm getting a crash in shaderapidx9.dll, and MOOtant isn't. I have an Nvidia card, MOOtant has a ATI card, so my feeling is that theres something up with the different manufacturers. I could be very wrong though.
     
  2. Jcw87

    Jcw87 Member

    Messages:
    1,676
    Likes Received:
    0
    Trophy Points:
    0
    I heard that the Orange Box dropped support of DX7 cards.
     
  3. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    it did, and this has nothing to do with dx7, its dx9.
     
  4. Brutos

    Brutos Administrator Staff Member Moderator

    Messages:
    3,385
    Likes Received:
    0
    Trophy Points:
    0
    Last edited: Aug 20, 2008
  5. Beerdude26

    Beerdude26 OnThink(){ IsDownYet(); }

    Messages:
    7,243
    Likes Received:
    13
    Trophy Points:
    0
    If you do not stay up to date with the driver scene, please do not comment upon it. (You get cool points for typing ATi correct though lol) The current Catalyst drivers use a completely new architecture to support the newest ATi cards such as the 3xxx and 4xxx series. Bit by bit the driver quality is improving. nVidia did not change architecture, and are currently having driver issues with their newest cards. But I did hear they FINALLY managed to get the new drivers to support HDR + AA.

    TL;DR: Driver architecture is very different for ATi, nVidia is having some issues. Don't expect your card to do what you think it will do.
     
  6. Silk

    Silk Mapper

    Messages:
    3,147
    Likes Received:
    36
    Trophy Points:
    0
    Yesterday evening i had no problems with 2.2. I even loaded my own maps that i compiled for OB in empires.

    nvidia 8800GTS 320 MB

    You use the latest driver?
     
    Last edited: Aug 20, 2008
  7. Razorbud

    Razorbud Coder

    Messages:
    266
    Likes Received:
    0
    Trophy Points:
    0
    I was getting a crash on map-load the day before yesterday,
    where some VGUI pointers were getting corrupted.
    The same binaries had been working fine, right before that.

    To avoid the crash:
    - I added "-sw" windowed mode to the launch options
    (even though I was already running in windowed mode from the in-game
    setttings, go figure)
    - then started up a local listen server, and the crash was gone
    - then connected the the official, and that worked too

    I didn't get to the bottom of what caused the corrupted VGUI pointer.
    Would be interesting to see if others are seeing this same problem, or
    something else. And if the above solves it for them

    I'm running on an NVidia SLI setup
     
  8. kill3rtomato

    kill3rtomato Member

    Messages:
    207
    Likes Received:
    0
    Trophy Points:
    0
    Yesterday I tried to make my own server. First attempt was ... mildly successful. The server started but the motd wasn't displaying correctly nor could I click any buttons. I tried again and it worked.

    Today, (just now) I tried to make my own server again, but it crashed immediately on load. I tried again, same thing.. and I would try more but I have to leave now ... sorry I can't be at the play test x_x
     
  9. Pope_Homeless_XIII

    Pope_Homeless_XIII Member

    Messages:
    1,959
    Likes Received:
    0
    Trophy Points:
    0
    The game runs just fine for me

    Ati Xpress 200

    Additional video Settings
    if that helps. :)

    Sidenote: I'm running in DirectX 8 mode.
     
  10. kill3rtomato

    kill3rtomato Member

    Messages:
    207
    Likes Received:
    0
    Trophy Points:
    0
    Upon further investigation (lol) the same thing still happens. When I try to use the "create server" I always crash at the loading screen.

    When this happens, I get two files in my Empires folder that have a red ! mark, instead of the nice green check mark. They are the "serverconfig.vdf" in the Empires folder, and the "user.scr" in the Empires/cfg folder.. not sure if this helps any but eh..

    and where are the crash bump file things..?

    EDIT: Looked on the mantis bug report thingy, here and changed the emp_cl_hint_seed "4" to emp_cl_hint_seed "1" in the config.cfg file.. seems to be working now just fine
     
    Last edited: Aug 21, 2008
  11. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    Ok, I need more confirmation

    Before you load a map, go into the console and type emp_cl_hint_seed 1, or make it whatever. I need to know what seeds crash, and what seeds dont crash.
     
  12. Lollum

    Lollum Tester++

    Messages:
    1,437
    Likes Received:
    1
    Trophy Points:
    0
    I thought Mootant fixed that yesterday with the help of Brutos? Or did I miss something when I wasn't there on the IRC?

    However, I haven't crashed so far on mapload. I have a ATi 2900XT
    I NEVER had problems with the ATi-drivers or the cards themselves. I rarely crash and if I do, it is often because of the Steam-ingameoverlay. I also read that ATi crashes less than nvidia (about 10-20%). But that is way too offtopic right now, just had to point that out.

    kill3rtomato: The crashdumps are located in your source sdk base 2007-folder.
     
  13. BumGravy

    BumGravy Member

    Messages:
    663
    Likes Received:
    1
    Trophy Points:
    0
    Im running radeon X200.

    I havent had a crash yet, so dunno if this helps, but my default emp_cl_hint_seed was 1468, ive also tried it on 1, 2 and 4 because kill3rtomato said he crashed with it set to 4. Like I said, no crashes as of yet, should I keep testing with different numbers or does this only concern people who have crashed?

    *Edit, saying that, I noticed the hint seed variable is for randomising the text in the loading screens, although I dont get a loading screen and no loading screen text, just the console. Is this because I am running with the -debug commandline?
     
    Last edited: Aug 21, 2008
  14. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    For those that aren't crashing, What are your graphics settings?

    It looks like if everything is on High, then it crashes. with a seed higher than 1.

    Can anyone confirm?
     
  15. BumGravy

    BumGravy Member

    Messages:
    663
    Likes Received:
    1
    Trophy Points:
    0
    Running dxlevel 7.0 lol,Shader detail set to high and model detail set to medium. Ill try turning up settings one by one until I crash.
     
  16. kill3rtomato

    kill3rtomato Member

    Messages:
    207
    Likes Received:
    0
    Trophy Points:
    0
    emp_cl_hint_seed 1 -> works
    emp_cl_hint_seed 2 -> crashes, during loading. When the loading bar is nearly at the end. NOTE: Tested this again to make sure, and it seems to work fine.. !?
    emp_cl_hint_seed 3 -> seems to work fine
    emp_cl_hint_seed 4 -> seems to work fine also

    I guess I'll experiment some more..
     
  17. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    What are your graphics settings, specificly Shader Detail and Texture detail, as well as your videocard and DirectX level?
     
  18. kill3rtomato

    kill3rtomato Member

    Messages:
    207
    Likes Received:
    0
    Trophy Points:
    0
    Model Detail - High
    Shader Detail - High
    Texture Detail - High

    Water Detail - Reflect World
    Shadow Detail - High
    Color Correction - Enabled

    Antialiasing Mode - 4x MSAA
    Filtering Mode - Trilinear
    Wait for vertical sync - Disabled
    Motion Blur - Enabled
    HDR - Full

    DirectX - 9.0

    EDIT:
    Windowed, 1024 x 768
     
    Last edited: Aug 21, 2008
  19. Kylegar

    Kylegar Specstax Rule

    Messages:
    2,170
    Likes Received:
    0
    Trophy Points:
    0
    ok, you are running the same detail as me, what card are you using?

    Also, Try setting shader detail to low, and see if that changes anything. (the crash is in shaderapidx9.dll)
     
  20. Aranjedeath

    Aranjedeath Member

    Messages:
    71
    Likes Received:
    0
    Trophy Points:
    0
    I've never had issues with particles in empires(2.2 or other).
    I use a nice old NVidia 7300gt (the 128 meg, 128bit one) with
    the 169 line of drivers for the series. These are the only ones that NEVER crash, so I accept that they are a couple versions behind(newest is 175 methinks).

    I get consistently shitty-but-playable framerates.
     

Share This Page