1 New armor and 1 New MG(kinda)

Discussion in 'Feedback' started by Icefrenzy_TKER, Apr 30, 2011.

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  1. Icefrenzy_TKER

    Icefrenzy_TKER Member

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    K so I was inspired by the ww2 technology so feel like suggesting adding these 2 things.

    Crab Grinder Armor:
    Type: Armor
    Branch: Depends
    Effect: It gives the tank a slightly more powerful armor *AKA x2 standard*
    and it attaches a medium sized grinder at the front of the vehicle the
    the armor is attached to. It Detonates mines at its front in a safe
    distance. It will make the tanks hit box bigger.
    Problems: Needs a model per tank, Might be Op at cases.
    Concept:
    [​IMG]


    Crocodile Flamethrower:
    Type: MG Weaponry
    Slot: 2 slots occupied
    Branch: Depends (or where the HIT weaponry is located)
    Effect: Its a flamethrower for a tank. Because of its usefulness it should be in
    the game. The weapon deals a Area of Effect damage. It easily
    requires reload and it takes time which gives infantry a chance to
    move in. (Optional: Make the user overheat more faster)
    Problems: Needs a model per tank, Might be Op at cases, Particles are needed
    Concept:
    [​IMG]


    NOTE: Concepts are not made by me. They are just googled.
     
    Last edited: Apr 30, 2011
  2. alucard13mmfmj

    alucard13mmfmj Member

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    both of those ideas have been suggested before.. the flail thingy in front of tanks to detonate mines and flame tanks.

    chances of implementation is almost 0% ;p
     
  3. PreDominance

    PreDominance Member

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    I can almost guarantee you that anything having anything to do with increased overheating will not be added.
     
  4. flasche

    flasche Member Staff Member Moderator

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    do i have to reply to this or is it too absurd to be considered by devs anyway?
     
  5. Empty

    Empty Member

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    Not happening ever.
     
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