1/16th Scale Mapping

Discussion in 'Mapping' started by Degenatron, May 8, 2009.

  1. Metal Smith

    Metal Smith Member

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    Aircraft physics works in game. There were a few testing sessions which involved flying 1/16th scaled afv's.

    It's the both at once that was causing problems iirc.
     
  2. SwampRat

    SwampRat Member

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    Would it be worthwhile either enabling 1/16th for land only combat, or given that you'd possibly end up with maps that were far too large even for vehicles how about some intermediary stage like 1/4 scale or something? Even 1/2 could be interesting for longer games
     
  3. Demented

    Demented Member

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    4x ground maps would be fun. In an "even ranged arty can't shoot that far" sort of way. Imagine emp_money_4x
     
  4. [lodw]keef

    [lodw]keef Hobbit

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    ya I dont really think its nessessary to go to 16x for aircraft maps, just go to 4x or something IMO. You dont even need to go to 16x for 3d skybox, you can do 4x 8x or whatever, 16x is just a good level of detail while keeping it small.
     
  5. alfie275

    alfie275 Member

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    Speed of aircraft depends on what engine you put in and how much armour you have, I would assume.
     
  6. -Mayama-

    -Mayama- MANLY MAN BITCH

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    2x maps would be nice because 1x standart size ends in a clusterfuck of brushes
    if you want to make a big fullgrid map. Emp_mesa would have more fps if I had
    twice the size to build because it gives room for optimisation.
    Because of the fucked up physic on the edges of the grid it would be better
    to make 4x scale possible and place 2x maps in the middle.
     
  7. Mr. Weedy

    Mr. Weedy I will report bugs on the bug tracker

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    If I read correctly others have already suggested this but I'll point it out one more time.

    Why not just scale all maps to 1/16 size and then all the physics would be the same 1/16 no matter what sort of vehicle you would use. Then the maps which are designed only for land vehicles, such as canyon or money or any other map which we currently have, would remain the same size ratio but would be 16 times smaller on hammer's grid.

    Then when the aircrafts come in to play on bigger maps we are still using 16 times smaller maps but the map on hammer's grid would be bigger thus making it bigger in the game too.
     
  8. Metal Smith

    Metal Smith Member

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    I don't think the physics engine will scale down proportionally. It doesn't have much to do with map, as that is already scalable and has been scaled.
     
  9. blizzerd

    blizzerd Member

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    i think that would make maps a little faster and less prone to lags even
     
  10. PhailQuail

    PhailQuail Member

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    I think that 16x is unreasonable for gameplay, even 4x could be too much.

    A map 16 times bigger would require 16 times more players, somehow I don't expect the source engine to support 512-1024 players.

    I think it would be best to stick with the smaller maps + Helis/VTOLs.
     
  11. blizzerd

    blizzerd Member

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    you dont have to have people on all places all the time

    it would enable more strategy because the enemy has to "find" your base, atm they always know at max 4 spots where you could be
     
  12. Jessiah

    Jessiah Member

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    Aircraft are VTOL. The devs have them in internal testing builds. And if they say the current maps are too damn small just listen to them because unlike you, they have flown the aircraft.
     
  13. John Shandy`

    John Shandy` Member

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    Calm down, son.
     
  14. Jessiah

    Jessiah Member

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    I was calm when I posted that :|

    Guess I worded it a little badly :(
     

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