-Ironsights -Prone -Aircraft -Seige Cannons -Anti-Air Turrets -Tunnelers -New Resource; "Tiberium" -Scout Rifle replaced with AWP -Gravity Gun -Reskin on everything -Optional Nude Female player models -Allowed CV to drive underwater forever without getting hurt -Nukes now waste entire map, and fallout continues onto next map -Escort nerfed, now just a big square and you can only be engineer i think that covers it
which is impossible in a game. and i guess that APW is A Pwning Weapon, but i dont no where it came from...
hopefully some things from my list will find there way in, too - give grenadiers an indicator on how many of their mines are out there - give engineers an indicator on ther turrets status (idle/firering and HP) - give engineers a way to remote destroy their buildings (ever searched for your own turret?) - split build limit between normal buildings and turrets and give an indicator on each - add a progress bar for the research showing everyone in the team what's being reseached and how it's going - allow the team to view the research tree and let them have a suggestion vote on the next upgrades (votes stay in place until changed or the item is researched) - increase starting ammo when the player has the ammo skill (so it matches the normal 1/3(?) ) - allow to preselect all 4 skills and enable them as soon as you get the rank (but changing still requires barracks/armory) - give each building type a unique icon on the map - increase time the spotted marker for buildings is shown (buildings don't move, do they? ) - add a visual indicator for radar/cam range and maybe even loking direction to the minimap (client option to show or not) grafical glitches: - add visual indication for the explosion range - fix low and medium detail building models (missing walls) - fix BE ammo crate (triangles)
- Fix mines that hover when placed on objects Also for the voting thing, Idle icons should stay as they are, current research should be light blue, and voting should gradient to red, every 10%
actually, in mah trusty book o guns, the awp used in the game is the Accuracy International L96A1 7.62mm Sniper Rifle, or the PSG-90 7.62mm Sniper Rifle. i cant think of anything i want, other than bug fixes and iron sights. research voting sounds cool. i just want real animations, but i cantsee those in the foreseeable future. *edit* in addition to my first post: -Implementation of every Quake and Unreal Tournament voicework from 1995 to present. Sounds will be heard by everyone ingame. Every spot on the body is now equal to the head. (head-head-hea-hea-heads-headshot)
i like this idea like one time i made a turret in escort and by the time i finished it they capped the flag and killed me and they never destroyed it,, so i was turretless the rest of the game,,even tho now that i think of it i could of just switched my weapon class
I like all your other suggestions, but I think research would be better left up to the commander. Players can always voice their requests in chat, so this seems a little unneccessary. A+++ to everything else.
I know these were planned a long time ago, and i remember a HUD prototype with this on it, but it kind of disapeared b4 pub release.