Elaborate.
I know someone suggested this before, but how about placable ramps? What's the consensus on this. Seems to be it'd be hilarious but, I'm not so...
Flare grenades would not require coordination and better to use mid-engagement. Commander targets and cameras are kind of preemptive and require a...
Here's the premise to why I think the Scout needs a rework 1) The Scout doesn't follow the current infantry balance philosophy; it's not...
Oh. Gotcha. That's actually super useful.
I'm confused, what does this plugin do?
Was on Friday with like 30? Felt like we didn't really fully tap the potential of the map. At least on my end, no one really used the center lava...
I'm kind of surprised that in Megel's high poly, the fuel tank on the side is still so polygonal.
Was honestly thinking about nixing the ladder and door all together, and building in the AFV infantry cover swing out that isn't used in the game....
Well, I wanted to add the remaining rungs but admittedly I'm not so sure that'd look great. Originally the wheels were out a bit more, so you...
Here's an update. https://webmshare.com/OyV7b Rear needs work, I think I need to start making what looks like armor plating on this thing; it's...
If you can, could you post a turn table of this?
Here's an updated turntable. https://webmshare.com/VJNKK Here's a still. [img] Wheels got modified to look more like the AFV wheels... fixed the...
I'm an idiot, I double checked yeah they're there.
Looking at the current BE AFV model, there doesn't appear to be any named attachments specifically for exits, so do you just add a displacement...
Yeah, I'm kinda hesitant to commit to going all the way with this thing. Like I said, if the design isn't perfect, there's kind of no point in...
Unfortunately the task at hand requires perfection, at least something close to it. If I were building an AFV for any random tank game I could...
For those who have no idea what I'm talking about, here's a video. The first 30 seconds explains the dilemma you have if both wheels on each side...
Is that a constant percentage? Does it change based on turning angle? Because if not that would explain the strange understeery vehicles we've had...
Not sure if I have any intention on putting this in-game, but do we have the ability to simulate things such as an independent suspension, or a...
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