If people think Empires is a complicated game. A game on maps that big with gameplay similar to Empires would be a hundred times more complicated....
So this is a design document for a straight port of Empires onto another engine?
Yep, it's happening once more...
[IMG] Changing class does not trigger config files, Forming a squad does not trigger config files, and possibly many more...
same as cannons, reported it a long time ago, never got fixed...
It's not just spawning by the way, as you can see in the video, if you change your controls at any point during the game, everything unbinds.
Battlefield Hardcore...
If you're worried about having to calculate how long the research would really take, it could be calculated by the game. Replace the research...
Not my problem.
Oh good telling me to do what I've already done, helpful. Why would it be weird? have you never played any other game? Seriously, pick a game...
Well, you don't need to synchronize the script files, clients should ask the server for values.
Which is why it was never implemented in the first place.
[MEDIA]
One of the biggest problem when editing Empires scripts is that some of it will not be transmitted to the client, and some of it will be. For...
so, any chance you guys could just add a variable that turns research cost as res/s to the scripts? it'd make it use cost/time per second. And add...
The server did freeze during testing.
yes
[IMG]
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