One of the biggest problem when editing Empires scripts is that some of it will not be transmitted to the client, and some of it will be. For example, I recently modified max ammo for the Scout's Sniper Rifle, and the clients did see it just fine. However if you modify most (if not all) things having to do with vehicle customization it will not be relayed to the client. The same is true for research. In the end it will use the server's values, for example if you add cost to research, the client will not know but the server will still remove resources from your team. so, why is it the case? And can it be fixed?