I like this idea a lot. Could there be infantry or building buffs perhaps? Since most technologies benefit vehicles only...
These are the high poly ones, that will be used for normal map baking. They're not finished yet... Still need more details... Once that's done,...
High? (ish) BE -> 87k verts, 70k faces, 164k tris NF -> 15k verts, 12k faces, 22k tris (It's the tracks and wheels that increase the count)
Sadly I have no experience migrating from HD to SSD. Win10 does boot off an ssd. But then i got my laptop with win10 installed on the ssd... But...
Don't worry, im sure NF won't get jealous. After all, their heavy tank is bigger... xD And the tracks are actually the same width apart. It just...
I've been thinking about that... There's 2 possibilities as to how the vehicle side is determined. Either it's based on the projectile direction...
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This is the high detail model. It's going to be used to bake almost all of the detail in the texture... I can model some suspension for the wheels...
MOAR PICTURES!!!! [IMG] [IMG] [IMG] [IMG] So i added a few things... Some more armour plates on the front, to really emphasise the heavy...
Back on topic... Mixamo could be cool for new character models... But how much does it cost?
Source has its limits. Not impossible, but difficult. If someone could give me some decent physics engine documentation for source... As much as...
That's what it was known as before, since it totally converted hl2... But there is no need to own any other source game... It's completely...
I meant active tanks. If combined arms is what's intended... Then how many tanks should there be for certain numbers of infantry?
Let's get this thread back on topic... Let's assume we have the perfect number of tanks. How many is that? @Paradox How many tanks are allowed...
@Paradox I never wanted to lower that element of empires, I just don't want to see it increase. It is very demoralising for any player to be...
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