Suggestion is in the title. Why? Mostly, it would make the scout a bit less powerful, and a bit less of a nuisance to deal with. If he has to worry about shooting anyone AND maintaining the sabotage bar, his job will be harder. A lot of the times a smart scout will pre-sab 4-5 structures to 95% of the bar, and then finish them all off at the same time. Up until the sabotage, there is no way to tell that the structure is in the process of being sabotaged. This becomes an "invisible" problem. Which has no way of dealing with. And lastly, the main problem. There is no way to "unsab" the building. Say the structure is 90% sabotaged. Then it will be in that state until sabbed, or destroyed, or recycled. It is almost "cursed" in a way. So my suggestion is: Either make the sabotage bar reset to 0 if the scout turns away while sabbing, or make friendly scouts have the ability to "un-sabotage" a structure. Friendly scouts will only be able to unsabotage a bar if it has not been completed. If completed, they will have to go through the trouble of eliminating the scout AND repairing as engineer.
This sounds promising. I don't care for needing a scout to unsab a building though... that just creates more scouts.
How much does an Engineer need to repair a building to save it from the scout effect? Is it the whole building health, or is just a tap required for it? (Nothing to do with the OP, just curious, will help a lot in saving bases).
Point is, it should be shown. Like make the required repair in orange or red for example. Would save a lot of bases when you need to save critical buildings when you have those moments of "Oh fuck, a scout is in our base".
I never knew the 'cure' amount decreased with repair upgrade. I knew that it would take less time to achieve an equal 'cure' repair amount, but I never knew the required repair amount was actually less. Nifty. What? Exploits in Empires?! Nooooooo.
Like OP just with a 2 sec delay timer before it starts resetting, so you can turn around and check if someones behind you or run and sab, or standing up/going prone without having to start all over again only because it's glitched.
I could see this and be for it and against it...I could say leave it as we already have a pretty good hater fan base.Makes even average scouts have more purpose. If it resets though I wouldn't really care much...Little more challenge to the class that's about it.
Well it's not a bug. It's a suggestion. It also removes quite a bit depth from the ability. To be honest, even IRL, sabotaging is something you can save the progress to finish later, there's not really an issue with that. Also you don't patrol your base all day as a scout, so unsabotaging is kinda useless. Maybe we can have the progress bar decay slowly.