Suggestion is in the title. Why? Mostly, it would make the scout a bit less powerful, and a bit less of a nuisance to deal with. If he has to worry about shooting anyone AND maintaining the sabotage bar, his job will be harder. A lot of the times a smart scout will pre-sab 4-5 structures to 95% of the bar, and then finish them all off at the same time. Up until the sabotage, there is no way to tell that the structure is in the process of being sabotaged. This becomes an "invisible" problem. Which has no way of dealing with. And lastly, the main problem. There is no way to "unsab" the building. Say the structure is 90% sabotaged. Then it will be in that state until sabbed, or destroyed, or recycled. It is almost "cursed" in a way. So my suggestion is: Either make the sabotage bar reset to 0 if the scout turns away while sabbing, or make friendly scouts have the ability to "un-sabotage" a structure. Friendly scouts will only be able to unsabotage a bar if it has not been completed. If completed, they will have to go through the trouble of eliminating the scout AND repairing as engineer.