You know the drill... We're running another test of 2.14 this weekend, on sunday evening. https://www.timeanddate.com/worldclock/fixedtime.html?iso=20170813T190000 Changelog here: https://wiki.empiresmod.com/Version/2.14.x You'll need to switch to the beta-branch on steam to join in, don't know how? Here's a guide! https://forums.empiresmod.com/index.php?threads/guide-how-to-download-the-new-empires-beta.17240/ There are a lot of changes, fixes and features in this upcoming patch. This is the final chance to try it before it goes live. This is going to be a big playtest basically, we're not looking for anything specific this time. Just come along and play Empires!
Bump. This beta test is happening today. If any bugs are found, please mention them in this thread so we can add them to our bug-tracker. Preferably with steps to reproduce them and/or screenshots.
Be sure to put an event in steam groups when it happens, or just spam your friends list. Honestly you'll probably get more from spamming the friends list, I feel like people are more willing to agree to play if asked directly. Forums alone isn't going to get you much.
Cannon Shells appear to be firing (for the client, but they're not) when overheated or when coming out of the VF: BE APC, AFV, Tank, Heavy Tank and NF Heavy Tank's turrets are not physical: Projectile prediction is still fucked (see video number 1). The skill display is fucked up: First server crash... I don't know what you changed about the NF CV but now you can make it fly. Chat is fucked when you enter the CV: Crash Reports: http://86.208.208.243/Crash Reports/2.14 Server/
@Xyaminou thanks for the videos and bug reports. i don't think we can fix the vehicle stuff for this current beta test. should be fixed before release. Stuff we know about: -We have a fix for the chatbox already done, might be able to update the beta in time... -There is a fix in the works for the skill menu.