crates have always been like that second: whoever was in charge of the weapons in scripts has no idea how to change them. as a result the id for HE cannon was switched with nukes which means other maps with preselected weapons are now broken. We didnt have this issue for years but i guess someone gotta fuck up eventually. (only reason why im not singling out the guy in charge of the scripts now is because he might not have done it)
Huh, I'm surprised it switched to nukes. Everything is in basically the same order, it's just there's 2 new weapons, plasma cn and bio cn, in there. I thought it would just shift over a couple of weapons but not 10 or something. This goes to show I really haven't been playing much lately, I did see it in the scripts when it was updated but I thought someone fixed the weapon ids so it wasn't a problem anymore, sorry for not saying anything sooner.
There's no such thing as vehicle weapon id. I wish the solution is that easy and elegant. I just knew about this. The hidden "weapon id" uses the exact same order of how weapons are listed in "vehicle_weapons.txt". So yes, I added 2 weapons above ML (2 cannons), so they "pushed" missiles down by 2. Boom. My one and only solution "seems to be" moving all newly added weapons to the bottom of the "vehicle_weapons.txt". But oh dear, I got a fuck ton of weapons to add, it's going to make the script file a mess. If anyone else can toss me another solution that'd be great.
along with every other map? (remember keef's infantry/vehicle map) yeah thats what i meant by the id's, because they are referred to as that in hammer. and adding to the bottom IS the only solution. unless you can get a coder to make actual id's instead of an ordered list. i think its better to put the newer stuff on the bottom anyways (if you remove the new stuff it doesn't effect the old stuff via id's. so we dont have constantly breaking id's.)
so you rather have badly maintainable scripts where weapons are just thrown in in order of their introduction (which doesnt make any sense in a year anymore) or change the codebase (which would probably break the maps anyway), than entspy two or three maps? yes it probably should have been a map in the first place, it seems it was just an oridnary array tho, bad luck i guess.
it doesnt effect the game, so yeah, i'd rather have that putting them in order in the script txt file does effect the game. if its so easy to just entspy and change the values then it would've been done by now e: cant wait for emp_fogtown_b41
or just remove it forever since you're going to continue and continue to add/remove weapons, right? its not like you're taking a vacation after this or you know, you can just add to the bottom.
you need to think beyond security changing things. having the scripts logically grouped makes more sense than to leave a mess because of two custom maps.
Yes I changed Keef's maps. I counted 14 maps with spawnable vehicles. fogtown should spawn vehicles with the correct weapon loadout so it's fine until the next release.
what the hell, 14? wow, i honestly didnt expect that oO more like 5 including empires football/soccer
just a random guess (its significantly lower and i like the number 5, but the digit sum of 14 is 5 aswell so thats fine for me )