Simple and not a dead must feature; currently the radar sprites, the comm atack/move order sprites are the same size no matter how far the enemy is, often if many are on screen, they end up blocking and cluttering the view.... My proposal: Attack this unit, move order, "Camera blips" etc sprites all get smaller the farther away they are, and larger the closer they are... Pros: Easy way of telling how far an order is just by looking at the given location, without refrencing the minimap Cons: Could increase the "Wallhack", but then again isnt the point of givin orders to "Paint" targets to your troops?
just on the topic of sprites: You can tell someone or a vehicle to guard itself. seems like a bug. also, you retain the target of an enemy even after they die, so you can keep killing them again and again as you meet them. seems a bit unfair.