Sprite Scaling

Discussion in 'Feedback' started by Shinzon, May 8, 2007.

  1. Shinzon

    Shinzon Member

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    Simple and not a dead must feature; currently the radar sprites, the comm atack/move order sprites are the same size no matter how far the enemy is, often if many are on screen, they end up blocking and cluttering the view....

    My proposal:

    Attack this unit, move order, "Camera blips" etc sprites all get smaller the farther away they are, and larger the closer they are...

    Pros:
    Easy way of telling how far an order is just by looking at the given location, without refrencing the minimap

    Cons:
    Could increase the "Wallhack", but then again isnt the point of givin orders to "Paint" targets to your troops?
     
  2. Krenzo

    Krenzo Administrator

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    They're made to be a minimum size and get bigger once you reach a certain distance.
     
  3. Private Sandbag

    Private Sandbag Member

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    just on the topic of sprites: You can tell someone or a vehicle to guard itself. seems like a bug.

    also, you retain the target of an enemy even after they die, so you can keep killing them again and again as you meet them. seems a bit unfair.
     
  4. Trid3nt

    Trid3nt Member

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    If told to guard a building that isn't built can it be a build order?
     

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