Engineer has too many priorities.

Discussion in 'Rejected' started by Falchion, Jul 20, 2009.

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  1. Falchion

    Falchion Member

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    Rifleman:
    Kill infantry
    Grenadier:
    Kill tanks
    Set traps with mines
    Defuse mines (uncommon)
    Destroy buildings (really slow)
    Scout:
    Sabotage buildings
    Spot for artillery (no one ever does that...)
    Engineer:
    Build and maintain buildings
    Build its own turrets and sentries (anti vehicle, building and infantry)
    Heal or revive teammates
    Repair vehicles
    Destroy buildings
    I found myself overwhelmed with the versatility of the engineer. Maybe a medic class could be in order to help this out. Buff mortars ability to destroy buildings, and maybe make E building a little bit more effective. It seems kind of dumb to have everyone be an engineer at the beginning, or have everyone be a single type of class at one point. The team that is lacking a certain class(or classes) should be extremely vulnerable.
    Pros:
    •-Extra class set
    - More diversity of classes in-game
    Cons:
    •-Rebalancing
    -Replacement of engineer skills
    Alternatives:
    •- I dont get this part.
     
    Last edited: Jul 20, 2009
  2. arklansman

    arklansman Member

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