Rifleman: Kill infantry Grenadier: Kill tanks Set traps with mines Defuse mines (uncommon) Destroy buildings (really slow) Scout: Sabotage buildings Spot for artillery (no one ever does that...) Engineer: Build and maintain buildings Build its own turrets and sentries (anti vehicle, building and infantry) Heal or revive teammates Repair vehicles Destroy buildings I found myself overwhelmed with the versatility of the engineer. Maybe a medic class could be in order to help this out. Buff mortars ability to destroy buildings, and maybe make E building a little bit more effective. It seems kind of dumb to have everyone be an engineer at the beginning, or have everyone be a single type of class at one point. The team that is lacking a certain class(or classes) should be extremely vulnerable. Pros: •-Extra class set - More diversity of classes in-game Cons: •-Rebalancing -Replacement of engineer skills Alternatives: •- I dont get this part.