Yeah, I still need a shell model. However, I've figured out how to make physics props properly explode on impact. Make a shell casing too, btw.
It's quite moody and nice, but you could work on light spots to give it contrast and make it more eye apeeling try adding spots of lightish blue, or white light at intresting spots to make them stand out more, and have the large open areas keep that coulor, with the exeption of a burning tank or two witch you give a slightly orange hint etc
Fail :p Anyway, a few things I thought of while running around. The bunker near NF spawn is hard to get into, you have to jump in. If you get stuck in the barbed wire, you get completely killed, as you can't get out again. Maybe the pushes need to be turned down a bit. You can get on the roof of the partially collapsed building by "surfing" up the two fallen roof bits. The roof looks kinda weird from up there. The fallen rubble stuff could probably be done a lot more convincingly with models, as supposed to brushwork. Same goes for the bunkers. NF base only has L2 MG's, but the BE ones are L3. Are there any midway spawn points? It's hard for me to tell with it in this state :p Otherwise it could get a bit of a stalemate, with a long run to the enemy bases, and a large rush at the start for the enemy barracks. The smoke coming out the the flaming tank is going the wrong way, and too sharp an angle. The wind would be going down the valley, not across it, and the smoke should not be going out at 90 degrees to the tank, more like 60 ish. Oh and god, what is up with the minimap? It looks like a 10 year old drew it with crayons =D Other than that, good work
"Oh and god, what is up with the minimap? It looks like a 10 year old drew it with crayons =D" haha that's so harsh. but funny. and yeah, you do need a lot more models; models make average maps look great.
Too bad I cant try it out was looking forward to :/ Did you use the sandbag model with the fixed collision model as I thought I didnt put snow on the fixed one, if I did, hurray i guess :D
lol, I forgot to include models I fail D: Sprint. There's one BE level 3 turret, and two NF level 2 turrets. There are no midway spawn points. If it was possible, I'd add an APC for both sides, that would respawn every 5-10 minutes. Thanks for the rest of the comments, I'll make some changes now.
Making it driveable or even sitting in it: probably not. But it is definately possible to place the model in your map with health and a respawn time and connect some spawnpoints to it..
Sorry for the bumb but I didnt see a new thread for this map. Alot of people dont like this map but I think it has quite good potential if just a few things are added. Right now its just a sniperfest. Some ideas I have are like adding same flags like in the trenches or in the building ruins. So that it doesnt take so long have it the people with the fewest flags getting ticket drain. Maybe also having spawns at the trentches so you dont have to run quite so far every where. Some one also was saying having a VF would be cool but I dont know how good it would be with all the hills...
What about deeper trenches; real world war one ones where you could run down them without your head poking up the top...