i have talked to the great, nice guy/particle maker, and it is possible to make smoke "fairly easy". my suggestions is the following: 1) smoke for turrets when firing 2) smoke for rpgs when firing (from the back of the rpg) 3) smoke for mounted rocketlaunchers firing (from the back of it) 4) smoke when a vehicle is half damaged (hull damage) [black smoke here] 5) smoke from pipes when the engine is running (likethe pipes of commander and whatever vehicle that have pipes).
The great, nice guy/particle maker should have told you that a lot of things can be done.....But the more stuff you add the lower people's fps get. Would be nice to have little things like "smoke" But I don't think the servers / peoples PC's can Handel it. Maybe if it was just client side and people could turn it off if needed.
If it was toggleable all the tryhards (And we have those, oh we do) would always have them off, and then shout at people that have them on when they don't see through smoke.
4 definitely exists I think. Unless that just for command vehicle. Shows up if the vehicle is in red.
The vehicle smoke is in the game, but for RPG maybe he's referring to smoke coming out the back of the launcher? Anyways it's not the particles that lag up the game it's the GUI, but I think the issue would be that there would be too much god damn smoke in the game if everything produced smoke. I mean I liked it back when mortars would spit up a lot of smoke, it was cool, but it got in the way of playing.
now loook people! i didn mean for like BIG smoke. just a few. its not an explotion or something. infantry rpg will not make anything slower, because its a very small smoke, only when it initially firing. it will take 100 people firing rpgs at once to have that 1 sec particle smoke to take ANY effect. same goes to tanks...but tanks fire more rapidly. smoke exsist for rockets anyway. i only suggested rockets to have 1 sec initially. pipes dont have to produce alot of smoke. smoke for hull damage will DEFINETLY not make things bad with pc since usually it doesnt last very long (get destroyed, repeir, getting out of tank)
its only because you dont understand how little smoke i am suggesting to add. its like just an effect, not a real cinema of smoke (except the pipe thing). its REALLY small. just for making it more beliveable and cool. usually when a rocket gets fired, it does small amount of smoke from the back of the rpg. i propose, then for the pc defected persons, lets atleast try the others besides vehicle pieping. *trying things is always better rpg little smoke from back - definetly easy, not resource consuming (ALSO - from the new LOD models im making itll have resources! so here you go you passimists) turrets - same
Check with Empty if the turrets already use specific tracers. If they do, perhaps he can make it so the particle effect first produces a bit of smoke before flying off? If that's infeasible, we can add an extra effect in code. Yeah, sounds good Do you mean for vehicles? There are currently no models for that, the missiles kind of originate from a spot of the tank turret. Already the case, I believe? I thought this was already the case? At least for the Comm vehicles?
beerdude, entire post is messed up . quoted stuff thing. ok: * pipes - no there is no engine smoke when engine is running. *yes i was wrong hull damage produces smoke * missiles launched from tanks (i checked it personally ingame) originate from the side of the turret. my model i created for it, is placed exactly where the missile originate, according to this latest version of empires. about your third answer - SEE MY POSTS AT ART!!! there is a model for it. and soon an animation when reloading. how can you seriously answer when you dont read post? (i hope i am wrong)
This, although i would argue a little here. I dont know why I havent turned off HE and arty particles yet, you can't see shit through them.